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Item Database - Conglomerate Health Plan

Conglomerate Health Plan Icon #44251 Heals all members of the caster's team of 485-970 points of damage.
Flags Modified Description, Default Target
Patch 11.0 12.8 14.4.2 15.0.1 15.5.5 17.5
QL 182
Crystal Nano Crystal (Conglomerate Health Plan)
NCU 56
Nanocost 178
School Healing
Attack time 3.29s
Recharge time 4.88s
Range 20 m
Attack skills
Biological metamorphosis 53 %
Matter metamorphosis 47 %
Requirements
To Use User Biological metamorphosis >= 856 and
User Matter metamorphosis >= 772 and
User Visual profession == Doctor
Effects
On Use Team Cast TEAMDUMMY Conglomerate Health Plan  
Comments
Joemonk @ 2004-10-22 18:02
How come it says it takes 56 ncu when it takes
Mammoth @ 2005-03-17 05:36
It takes 56 NCU but almost immediately goes away after it's casted.
Engineer4 @ 2005-06-02 18:05
no... on all healing nanos, bot nano, ect. it always has a number of ncu but it doesnt mean anything
NeoMartial @ 2005-06-08 22:52
can not doc heal more
Jeff120 @ 2005-07-23 18:11
nice heal
lucaspweb @ 2005-09-10 10:32
hmm.. is this really the best team heal?
lucaspweb @ 2005-09-10 10:33
nvm, i just saw alpha and omega.. :O
Jeff120 @ 2005-09-14 23:25
this rocks when you have adds on team
Dworkin @ 2005-09-28 22:04
yeah u can pull em nicely on urself
Jeff120 @ 2005-10-06 01:42
not really i was a doc at ely spiders chain casting this and i did not pull them on me
Froobcake @ 2006-02-05 02:48
Very nice heal , could you fp to a agent and use this?
Froobcake @ 2006-02-05 03:06
Can Agent's fp to a doc and use it ****
....... @ 2006-02-07 00:13
yeah and LE
Msauss @ 2006-02-28 11:30
yeh sure a agent can fp to a doc...but don't count on this to save you...
Yakobo66 @ 2006-04-17 22:34
omg, this heal sucks, can cast it at lvl131easy with CI, wtf we meant to do the rest of the time?
Yakobo66 @ 2006-05-13 00:19
*without i mean
Yakobo66 @ 2006-05-13 23:19
has anyone also noticed that the recharge gets bigger for each heal....
Yakobo66 @ 2006-05-15 15:45
^ so distributed care is best on heal tables....
donger @ 2006-06-01 12:29
Not when you factor in +healing efficieny % bigger the base heal the bigger the bonus
bartje @ 2006-09-24 16:37
wtb SL team heals..
Solostron @ 2006-10-02 13:02
Yea we need some SL team heals! Teams heals aren't great but they are useful when a mob is using AOE nukes, or everyone is clearing through a ton of greys and not bothering with a tank.
Knallfrosch @ 2006-12-13 15:23
Even if the stats say this is the best team heal ingame i always have the impression, that the best
MA teamhealheals more ...
and i support the wish of an SL teamheal... this heal isnt worth much in a TL7 AI raid when a bunch of Zixes
ignores the Mongo and wipe the squishies.
=/
Yakobo66 @ 2007-02-05 11:39
MA's dont often chaincast team heals though... and yeah does get a bit better with 16% heal mod but need more :(
acrocrash @ 2007-02-10 02:53
Yep.. I am dissapointed they never added any team heals sl wise. I still use it for the reflect mobs, and mines blah blah so forth, but a team sl heal, would have been some nice icing on the cake.
Gurudee @ 2007-04-30 06:23
There are SL team heals...they're called perks.
Train them :)

SL team heals wont work, cause if they did, SL would be full of dead docs.
SL Heals will pull agg, (even from a mongoing enf it seems as of 17.3) so guess what would happen when you healed 6 people at once....
Ouch.

So please stop asking for SL heals. We really dont need them. And you might give FC some ideas :(
Gurudee @ 2007-04-30 06:23
BTW: Distributed Cares does more hp/sec than this.
Go with that instead.
Yakobo66 @ 2007-09-07 17:25
thats only if you manage to insta-cast it as soon as cooldown is over, also the +heal mod on this brings this up
Ephyon @ 2007-10-07 03:31
Doesnt apply any longer since the recharges has been changed as of 17.5
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