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Item Database - Alien Augmentation Device - Protection

Alien Augmentation Device - Protection Icon #218750 This device has been constructed with alien technology to provide improved protection from attack.
[UNIQUE][SPECIAL]
Flags Visible, Has Multiple Count, Unique, Disable Statel Collision
Can Carry, Wear
Patch 17.4
QL
150
Change QL:
Type Utility
Slot Hud 1, Hud 2, Hud 3
Equip time 0.1s
Mass 0.05kg
Requirements
To Equip User Level >= 126 and
User Stamina >= 376 and
User Expansion sets & Alien Invasion
Effects
On Equip User Modify Projectile AC 500  
User Modify Melee AC 500  
User Modify Energy AC 500  
User Modify Chemical AC 500  
User Modify Radiation AC 500  
User Modify Cold AC 500  
User Modify Poison AC 500  
User Modify Fire AC 500  
User Modify Defense modifier 5  
Comments
Ninjamancer @ 2007-06-12 21:05
Inactive Empty Alien Augmentation Device + Activation Crystal = Empty Alien Augmentation Device
Alien Data Storage Crystal - Protection + Alien Translation Device = Translated Alien Data Storage Crystal - Protection
Empty Alien Augmentation Device + Translated Alien Data Storage Crystal - Protection= Alien Augmentation Device - Protection
Dalek @ 2007-06-18 18:13
How useful.
zerogates @ 2007-06-26 23:20
good for GA fixers who have no AC whatsoever
Nook1e @ 2007-06-28 12:01
500 ac's at that level are big. Normal 150'sh toons have around ~4-7k hp and get hit for 200-500. Take off 50 damage is 25-10% less damage taken. <3
Xai @ 2007-07-02 14:46
Mind you a mob's/player's damage can only go so low with ACs....Unless you don't have strong ACs (GA fixers for example) this isnt a very useful Augmentation Device.
mosnami @ 2007-07-14 07:34
"User Modify = Defense modifier 5 " ;)
Ibrokezyou @ 2009-05-29 18:03
GA Fixers - Protection+Defensive= ^_^
Moniker @ 2010-07-10 08:15
Acs do make a difference. 500 acs = -50 damage every hit. 5 defense mod = maybe one dodge every 300 hits. You do the fucking math.
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