Shadow.ik @ 2006-12-14 19:40
fuber?
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DragonShade @ 2006-12-17 07:15
Yep, the 4 second recharge kills it, if it was 2 seconds, like the cyber deck nukes, it might be useful... :-/
Or insta-cast, so you could kite people with it. :D
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Engelen @ 2007-01-06 09:23
No need for full agg to cast this.. So it's a huge improvement.
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Venderim @ 2007-01-23 06:16
@ Dragonshade....I seriously hope you are being sarcastic, 4sec recharge makes this useless? wtf are you smoking, and whatever it is pass it to me next :p Seriously this nano and Izzy's triple is a killer, 6000-11500 damage in 5seconds that goes right through reflects, thats very very good.
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Maelwenn @ 2007-12-09 22:48
8k vp
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3v3rL4sT @ 2007-12-19 12:01
well they need to nerf it so each of 2-3 hits from double/tripple cant do more then 15/10% of target hp cause (and im not whinning) these nanos need a serious nerf
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3v3rL4sT @ 2007-12-19 12:02
or raise the NR check because i cant resist this not even with 3.2k nr wich totaly sucks
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Jedrox @ 2007-12-23 03:22
Its not 4sec recharge, unless the exact nano's recharge is capped to 4sec... NanoC. Inits DO affect recharge too, I've tested it, even with like 800 NanoC inits my MP's nano has like 4.5sec recharge (in default), but in game its like 2 sec (MAX)... And 220 NTs have way more nanoc init than 800 (not saying NTs will get insta recharge..).
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Jedrox @ 2007-12-23 03:23
...my MP's nano has like 4sec recharge (in default), but in game its like 2.5 sec (MAX).** *4 and 2.5 i meant*
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Boaal @ 2008-01-07 00:05
Nano init does NOT affect recharge. It only, ever, affects cast time.
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Warpj00 @ 2008-02-12 18:25
you were recharging in 2.5s instead of 4 b/c you were full agg
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Hafenbraut @ 2008-04-27 08:43
agg/def doesnt affect recharge time either (unlike it used to years ago).
Its 4s no matter what.
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alpha320 @ 2009-02-07 07:00
NT pvp Skills ftw :P
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Binarybot @ 2009-02-18 01:58
Has a higher max damage than Enfraams Double. That, and in pvp, this one only does 166 min damage less due to pvp damage being halved.
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houserocker @ 2018-02-05 15:44
As of 18.8.3 this nano and the other doubles no longer do instant damage but instead are essentially short DoTs. Unfortunately for NTs, this means %Nanodamage and +Damage no longer affect it, making the tactical nukes that replaced triples do significantly more damage than the doubles. Add to that the fact that the tactical nukes have no cast cap and shorter recharge as well, and these look like piles of puke :(
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