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Item Database - Tired Limbs

Tired Limbs This nano formula slows down the attacking speed of the target by lowering initiatives.
WARNING: Hostile actions can break this nano formula, so make sure to cast it on enemies you are not currently fighting to lower the damage dealt to yourself and your teammates.
[SPECIAL]
Flags Can Be Template Item, Has Multiple Count, Locked Flag, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch 11.0 13.2 15.0.1 15.5.5 17.5 18.8.53
QL 7
Crystal Nano Crystal (Tired Limbs)
NCU 3
Nanocost 20
School Combat: Init debuffs
Duration 1 minute
Attack time 3s
Recharge time 1s
Range 20 m
Chance of break on attack 80
Chance of break on debuff 80
Chance of break on nano 80
Effect icon Icon 301096
Stacking order 1
Defense skills
Nano resist 100 %
Attack skills
Psychological modifications 50 %
Biological metamorphosis 50 %
Requirements
To Use User Biological metamorphosis >= 30 and
User Psychological modifications >= 30 and
User Visual profession == Doctor
Effects
On Use Target Advantage Melee init -2500  
Target Advantage Ranged init -2500  
Target Advantage Physical init -2500  
Target Advantage Nano init -2500  
Comments
Nikkoli @ 2004-10-21 21:15
This is one of the "breakable" debuffs. Really only usefull for adds as a ghetto calm.
Jeff120 @ 2005-10-11 00:40
this is not breakable
Triceratroll @ 2005-10-22 17:07
Chance of break on attack 54

it is breakable
bartje @ 2006-12-30 19:42
ql 7 nano with -540 inits? would be abit overpowerd if it was unbreakable :P
gergiskoo @ 2008-08-27 18:23
even if it's breakable it's nice if you're taking a beating and need a moment.

so yeah, it's a ghetto calm
xDARKHAWKx @ 2009-06-20 07:30
I would use this nano to give me time to heal up all the way, so after cast, just stop attacked and heal, the other init debuffs i would use when you start attacking again...
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