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Item Database - Tired Limbs

Tired Limbs This nano formula slows down the attacking speed of the target by lowering initiatives.
WARNING: Hostile actions can break this nano formula, so make sure to cast it on enemies you are not currently fighting to lower the damage dealt to yourself and your teammates.
Flags Can Be Template Item, Has Multiple Count, Locked Flag, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch 11.0 13.2 15.0.1 15.5.5 17.5 18.8.53
QL 7
Crystal Nano Crystal (Tired Limbs)
Nanocost 20
School Combat: Init debuffs
Duration 1 minute
Attack time 3s
Recharge time 1s
Range 20 m
Chance of break on attack 80
Chance of break on debuff 80
Chance of break on nano 80
Effect icon Icon 301096
Stacking order 1
Defense skills
Nano resist 100 %
Attack skills
Psychological modifications 50 %
Biological metamorphosis 50 %
To Use User Biological metamorphosis >= 30 and
User Psychological modifications >= 30 and
User Visual profession == Doctor
On Use Target Advantage Melee init -2500  
Target Advantage Ranged init -2500  
Target Advantage Physical init -2500  
Target Advantage Nano init -2500  
Nikkoli @ 2004-10-21 21:15
This is one of the "breakable" debuffs. Really only usefull for adds as a ghetto calm.
Jeff120 @ 2005-10-11 00:40
this is not breakable
Triceratroll @ 2005-10-22 17:07
Chance of break on attack 54

it is breakable
bartje @ 2006-12-30 19:42
ql 7 nano with -540 inits? would be abit overpowerd if it was unbreakable :P
gergiskoo @ 2008-08-27 18:23
even if it's breakable it's nice if you're taking a beating and need a moment.

so yeah, it's a ghetto calm
xDARKHAWKx @ 2009-06-20 07:30
I would use this nano to give me time to heal up all the way, so after cast, just stop attacked and heal, the other init debuffs i would use when you start attacking again...
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