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Item Database - Nano Crystal (Rapid Weapon)

Nano Crystal (Rapid Weapon) Icon #42451 Increases the distance weapon initiative of the target by 114 points.
Flags Visible, Modified Description, Tell Collision, Has Energy, Disable Statel Collision
Can Carry, Use, Eat
Patch 11.0 12.5 13.2
QL
129
Change QL:
Value 594154
Energy 1
Mass 0.1kg
Requirements
To Use User Psychological modifications >= 594 and
User Sensory improvement >= 594 and
User Visual profession == Engineer
Effects
On Use User Upload Rapid Weapon  
Comments
Gridweaver @ 2002-04-28 22:09
More engineers should offer this buffs to teammates. I have yet to meet a engineer that offers this buff to teammates
brofro @ 2002-05-07 22:54
I am a lvl 118 eng. and have yet to find this nano
zarrot @ 2002-05-10 18:14
Even if we have the nano, PsyMod and SensImp are dark blue. In most cases this is IP better spent elsewhere.
Smen @ 2002-08-02 14:09
I have found this nano several times, but it is as zarrot says - Engies use MatMet, MatCrea, T&S, and to some extent BioMet - but PsyMod and SenseImp are really hard to keep maxed.
Aephora @ 2002-09-12 22:51
Moreover, if you choose martials arts (slayerdroid transference) this nano is useless, extreme prejudice too ...
Krabbus @ 2002-10-22 11:51
A level 153-154 Solitus with QL200 Faded PM/SI Imps and neleb can selfcast Rapid Weapon and Extreme Predjuice. It isn't useless if you use transference, u can cast it on others ;)
rudeboy @ 2002-11-17 10:33
Swapping out intel clusters for psy/sense mod isn't something most will want to do. Due to level caps most will scrape for last last bit of MC TS. Allthough by 150 you might be luck enough to have trap artifice. And what a handy nano it is.
rudeboy @ 2002-11-20 02:54
Lvl 144 513 PSy mod capping next level at what I can imagine as 525. Wich means no self buffed EP for a long time.
rudeboy @ 2002-12-10 03:27
Correction: You can cast rapid weapon at 151 self buffed. 158 for EP.
Sebilla @ 2003-03-27 16:29
Maybe you can self cast it, but as Zarrot said, those skills are dark blue,
and i guess most engis prefer to spend those IPs in tradeskills. Except from this nano, there is not much use for PsyMod and SenseImp for an engi. I'm lvl 165 now, and still have those at 230 or so, so i can swap neleb if need be, and i dont plan to changed that in the near future.
haxukthx @ 2003-05-28 01:26
Honestly, this is where I blew a bulk of my post 160 IP. I didn't really worry about anything that required PM or SI until then. (except philiosopher's stone). I am 172 now and I am an MA engi who will be swapping to PoP soon, but reguardless I have more than plentiful amounts of IP after having capped PM and SI, all my abilities, and all my tradeskills (save psychology), as well as my three evades above 400. The blind aura nanos are really nice and dependant on these skills as well, so I would recommend maxing PM and SI, but only after 160ish :)
grandeweiner @ 2004-10-16 07:18
I've never had anyone ask for it so I haven't offered it...I usually get asked for either EP or Aegis Barrier, but that's it pretty much.
cyoung @ 2008-12-01 15:19
agreed this and ep arent worth ip til at least 150 when u get more ip anyway u will have reqs within no time

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