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Item Database - Deckenkatze Digamma Mercenary's Headwear

Deckenkatze Digamma Mercenary's Headwear Icon #276381 Six layers of Bio-Material armor give the pieces of this suit great capabilities. This Mercenary edition increases the close combat proficiency of the wearer and additional strength in close combat and a greater personal stamina. And increases the skills essential for those who engage in ranged combat, improving their capability with many variants of firearms, and improving their understanding of their surroundings. And increases the size, efficiency, and degree of control that the wearer can exert over their nanobot cloud. This version has additional predictive abilities.
[NODROP][SPECIAL]
Flags Visible, Has Multiple Count, No Drop, Disable Statel Collision
Can Carry, Wear
Patch 18.0 18.4.3 18.4.5
QL
300
Change QL:
Type Armor
Slot Head
Requirements
To Equip User Agility >= 1200 and
User Intelligence >= 1200 and
User Psychic >= 1200 and
User Sense >= 1200 and
User Stamina >= 1200 and
User Strength >= 1200 and
User Expansion sets & Alien Invasion and
User Level >= 210 and
User Profession not == Shade and
User Alien Technology Expertise 3 trained
Effects
On Equip User Modify Max health 240  
User Modify Projectile AC 1650  
User Modify Melee AC 1650  
User Modify Energy AC 1650  
User Modify Chemical AC 1650  
User Modify Radiation AC 1650  
User Modify Cold AC 1650  
User Modify Poison AC 1650  
User Modify Fire AC 1650  
User Modify Martial arts 36  
User Modify Multi melee 36  
User Modify 1h Blunt 36  
User Modify 1h Edged 36  
User Modify Melee energy 36  
User Modify 2h Edged 36  
User Modify Piercing 36  
User Modify 2h Blunt 36  
User Modify Sharp objects 36  
User Modify Grenade 36  
User Modify Heavy weapons 36  
User Modify Bow 36  
User Modify Pistol 36  
User Modify Rifle 36  
User Modify Smg 36  
User Modify Shotgun 36  
User Modify Assault rifle 36  
User Modify Melee init 48  
User Modify Ranged init 48  
User Modify Physical init 48  
User Modify Bow special attack 36  
User Modify Sensory improvement 36  
User Modify Mechanical engineering 36  
User Modify Electrical engineering 36  
User Modify Matter metamorphosis 36  
User Modify Biological metamorphosis 36  
User Modify Psychological modifications 36  
User Modify Matter creation 36  
User Modify Time and space 36  
User Modify Nano pool 60  
User Modify Ranged energy 36  
User Modify Multi ranged 36  
User Modify Trap disarming 36  
User Modify Perception 36  
User Modify Brawl 36  
User Modify Riposte 36  
User Modify Dimach 36  
User Modify Parry 36  
User Modify Sneak attack 36  
User Modify Fast attack 36  
User Modify Burst 36  
User Modify Fling shot 36  
User Modify Aimed shot 36  
User Modify Body development 60  
User Modify Duck explosives 36  
User Modify Dodge ranged 36  
User Modify Evade close 36  
User Modify Quantum physics 36  
User Modify Weapon smithing 36  
User Modify Pharmaceuticals 36  
User Modify Nano programming 36  
User Modify Psychology 36  
User Modify Chemistry 36  
User Modify Concealment 36  
User Modify Breaking and entry 36  
User Modify Full auto 36  
User Modify NCU memory 16  
User Modify Max nano 240  
User Modify Offense modifier 18  
User Modify Defense modifier 18  
User Modify Projectile damage modifier 37  
User Modify Melee damage modifier 37  
User Modify Energy damage modifier 37  
User Modify Chemical damage modifier 37  
User Modify Radiation damage modifier 37  
User Modify Cold damage modifier 37  
User Modify Fire damage modifier 37  
User Modify Poison damage modifier 37  
User Modify Nano cost modifier -3  
Comments
anisherl @ 2009-03-11 10:29
lol
Jebsuz @ 2009-03-14 16:30
User Profession not == Shade
lol : p
Stormstrider @ 2009-03-14 23:01
digammas are not in game, not now, not ever
Zinrax @ 2009-07-18 17:46
Gief!!11
Enys @ 2010-01-02 14:10
Deckenkatze is such a nice GM :)
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