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Item Database - Divest Damage

Divest Damage Icon #117954 Lowers the damage done by the target by 250 points, and increases the damage by the caster by 200 point.
This nano can be used once every 2 minutes.
Flags Default Target, Item Texture Override, Buff Nano
Patch 17.7 18.8.53
QL 215
Crystal Nano Crystal (Divest Damage)
NCU 55
Nanocost 500
School Psionic: 845
Duration 30 seconds
Attack time 3s
Recharge time 4s
Range 25 m
Effect icon Icon 39653
Stacking order 55
Defense skills
Nano resist 100 %
Attack skills
Psychological modifications 50 %
Time and space 50 %
Requirements
To Use User Psychological modifications >= 1801 and
User Time and space >= 1801 and
User Profession == Trader and
User Affected by Divest Damage not running and
User Cyberdeck & 6
Effects
On Use Target Modify Projectile damage modifier -250  
Target Modify Melee damage modifier -250  
Target Modify Energy damage modifier -250  
Target Modify Chemical damage modifier -250  
Target Modify Radiation damage modifier -250  
Target Modify Cold damage modifier -250  
Target Modify Fire damage modifier -250  
Target Modify Poison damage modifier -250  
Self Cast Divest Damage Transfer  
Self Cast Affected by Divest Damage  
Comments
Cratpoir @ 2007-12-30 13:58
The 2 minute lockout needs to just be removed... letting traders continually drain someone/thing for -250 damage for +200 isn't going to do much, pvp-wise, don't even have time to cast this lol...

If they want to make it nice, why not -1000 damage for +750.. now THERE I could see 2 minute cap on!
Youngshini @ 2008-01-01 18:32
lol traders need more pvp stuff for sure yea..... :P
Yakobo66 @ 2008-01-03 13:29
PVM too ^^
Luzifer1985 @ 2008-01-05 14:13
i love this nano f�r pvm^^
but for pvp it is usless cause you have not many time to cast every debuff on bs or tower pvp
Dilomax @ 2008-02-26 21:18
is there rly any reason for this in pvp once youve drained your target of 600+ AR
Shareida @ 2008-10-20 02:00
It actually hels tons vs sneak attack, FA, burst, AS etc. Lower dmg output of the target = No more caps.
AOmaster @ 2009-08-01 21:20
Dilomax @ 2008-02-26 21:18
is there rly any reason for this in pvp once youve drained your target of 600+ AR

You mean more like 1.5k (both drains and corporate protection).
Binarybot @ 2010-10-23 00:51
With both nanite drains, proc drains (204 and 136) and corporate protection, you are draining a total of 1640 AR from your target (maybe toss in incompetence for -20 more? overkill?)

Thats -990 skill and -650 aao, while giving the trader +890 skill and +300 aad. Effecively, your defensive rating compared to the drained target in pvp is almost 2000 points higher (-1640 ar from them in drains and 300 more defense to you, 1940 point swing), and thats assuming their weapon isnt OE in addition. Makes almost any weapon setup viable in pvm and pvp.

This nano looks completely pvm motivated, it wont do much sizeable in pvp at lvl 215+.
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