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Item Database - Induce Stupor

Induce Stupor Icon #39125 This nano formula will reduce Meta-Physicist's ability to use nano formulae.
Flags Default Target, Item Texture Override, Buff Nano, Disable Statel Collision
Patch 17.0
QL 175
Crystal Nano Crystal (MA: Induce Stupor)
NCU 175
Nanocost 1100
School Psionic
Duration 15 seconds
Attack time 3s (capped at 1.5s)
Recharge time 1.5s
Range 24 m
Effect icon Icon 39616
Defense skills
Nano resist 100 %
Attack skills
Sensory improvement 50 %
Biological metamorphosis 50 %
To Use User Expansion sets & Lost Eden and
User Biological metamorphosis >= 800 and
User Profession == Martial Artist and
User Sensory improvement >= 800 and
Target Profession == Meta-Physicist
On Use Target Modify Sensory improvement -750  
Target Modify Matter metamorphosis -750  
Target Modify Biological metamorphosis -750  
Target Modify Psychological modifications -750  
Target Modify Matter creation -750  
Target Modify Time and space -750  
vlain @ 2006-12-14 05:11
useless nanos make baby jesus cry
LotusEnfo @ 2006-12-14 05:43
USELESS? since when is a -750 nano skill debuff useless? granted, I dont see alot of MP's PvPing at a level where it would matter... but still :P
zerogates @ 2006-12-14 06:51
keep in mind, the pvp seen is gonna get a major overhaul, and you are probly gonna want everyone you can get even mp.
Comi @ 2006-12-14 09:57
Good luck landing ...
lpx @ 2006-12-14 11:15
50% bm 50% si.. 100%nr.. you know i'd trade my NSD for this... look how fast the nano is.
vlain @ 2006-12-14 13:19
You know why you don't see mp's pvping?...because they already die in <4 hits. Enfs can lower ma evades by 1k; combined with MR and that is a 2500 pt shift. If they wanted to give us something comparitevely useful we should be able to lower fixer AAD by 1k, or bypass engie blockers, or block advy's coon.

MP's also got the shaft in LE...again, so I say this nano is useless because when you use it the only message you are going to see is, "Target is already dead."
mosnami @ 2006-12-14 15:19
Good when fighting mp mob ;p
Whitey @ 2006-12-19 11:13
lpx @ 2006-12-14 11:15

50% bm 50% si.. 100%nr.. you know i'd trade my NSD for this... look how fast the nano is.

MA's have NSD? :P

this nano is for MA's, the TARGET must be an MP. MP's get a -nanodamage% buff on NT's.
hanZ @ 2007-05-22 10:27
he meant, thats its crazy, that mas have a better nano for disabling nanoskills, than mps have. but anyway. my mp has ~2400 nanoresist - wont land to often :p
vlain @ 2007-07-07 00:54
Between tigress, blockers, pvp-nsd, & new pet buffs, mp's have become dangerous opponents in pvp again, so I've changed my opinon on this nano. I find it quite useful now, especially if it can prevent an mp from casting his blockers or sacrificial shielding. I haven't had much trouble landing it either. There is somehting inherently satisfying about landing 'nsd' on an MP. :p
emos @ 2007-07-15 18:57
Possibly removable by Shutdown Removal?
buttmuffin @ 2007-08-15 08:44
nothing can remove it, not even scanners i think
Comi @ 2007-10-12 01:30
The attack shouldnt be capped , or should last more ...
Klodovik @ 2008-01-05 02:42
It lasts long enough (for it's spammability). Be quiet. :p
Jornado @ 2008-03-23 07:17
at tl5 when most will be able to cast w/o sacrificing anything else, its NEAR useless, altho not totally. gets resisted about 3/4 of the time, and tbh I've never had problem stomping most MPs at that level. but it does interfere with their pet control, and can be a nice way to distract them from spamming NSD and nukes.
Backstabber @ 2008-12-14 00:04
casting at lvl 104 with a CI... suprises mps at this lvl :D
fly @ 2009-01-25 22:42
hmmm...I doubt this is landable at 220 in on an mp. I personally have ~2.75k NR and I doubt any MA will have close to the nanoskills to have any affect. Maybe...1400-1500 BM/SI, good luck :P
Darketernal @ 2009-09-24 22:08
I never see any MPs to use this on in tl7 bs :( though I doubt it'd land anyway
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