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Item Database - Specialized Project Calm

Specialized Project Calm Icon #46269 If successful, the target will not enter combat unless it is attacked first. This program seems to have an affinity with the Shadowlands and requires a cyberdeck to execute.
[SPECIAL]
Flags Can Be Template Item, Has Multiple Count, Open Flag, Default Target, Item Texture Override, Buff Nano
Patch 16.0
QL 129
Crystal Super Charged Nano Crystal (Project Calm)
NCU 129
Nanocost 428
School Combat: Calm
Duration 1 minute, 55 seconds
Attack time 4.34s (capped at 1s)
Recharge time 2.17s (capped at 1s)
Range 20 m
Chance of break on attack 100
Chance of break on debuff 65
Chance of break on nano 100
Effect icon Icon 46254
Stacking order 19
Defense skills
Level 230 %
Nano resist 105 %
Attack skills
Sensory improvement 50 %
Psychological modifications 50 %
Requirements
To Use User Psychological modifications >= 900 and
User Sensory improvement >= 900 and
User Profession == Nano-Technician and
User Specialization & Second and
User Cyberdeck & Augmented and
User Expansion sets & Shadowlands
Effects
On Use Target Pacify  2 hits, 1s delay
Target Pacify  
Target Wipe Hate list  2 hits, 1s delay
Target Wipe Hate list  
Comments
danexpan @ 2007-02-13 14:41
does this do anything in pvp?
Yakobo66 @ 2007-04-18 14:45
makes them orange... :P
regsvr32 @ 2007-08-17 06:32
woo 900 psymod and 900 sensory u gota be kidding at me just because it sl crystal dosent make and special guys that is totally sucks not also the required but also the ql range between each crystal look for example one ql 100+ then 125+ then 200+ what the fuck we gotta do once we need to clam lvl 189 mobs and we are 160? use the lower clam which not work or also twink the ass like hell for the higher lvl one which in any cause we got lvl limit please tell if that a joke because that not funny
caxcabr @ 2007-08-26 09:12
sorry but that skill isnt hard for a lvl 120NT attain self buffed
Salanine @ 2007-11-13 03:53
Regsvr32 ur anoob </3
Daundweg @ 2007-11-27 11:14
NCU Cost -> 129 That's the special thing with the SL Nanos....
Enforcers can remove nearly Every debuff with their range.... NEARLY! They can onl yremove debuffs which kost less than 100 NCU.. and the SL roots, and cals they ALL cost more than 100 NCU
Binarybot @ 2009-03-27 23:07
SL calms for NT dont debuff init like regular calms do. This really has no pvp use (I sometimes cast it on myself for the Dune armor effect.)
jake7a @ 2009-04-14 10:10
where can i get this nano? Is it shop buyable?
Erxi @ 2009-11-03 01:20
Found one in a SL mission. !nano command on bot doesn`t list it.
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