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Item Database - Sillum's Combined Mercenary's Headwear

Sillum's Combined Mercenary's Headwear Icon #256359 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Mercenary edition increases the close combat proficiency of the wearer. The armor gives both additional strength in close combat and a greater personal stamina. This version has additional predictive abilities.
[NODROP][SPECIAL]
Flags Visible, Has Multiple Count, No Drop
Can Carry, Wear
Patch 15.8 18.3.11 18.8.53
QL
300
Change QL:
Type Armor
Slot Head
Mass 1kg
Requirements
To Equip User Strength >= 1000 and
User Stamina >= 1000 and
User Expansion sets & Alien Invasion and
User Level >= 210
User Alien Technology Expertise 3 trained and
User 65 & 65536
Effects
On Equip User Modify Max health 200  
User Modify Projectile AC 1425  
User Modify Melee AC 1425  
User Modify Energy AC 1350  
User Modify Chemical AC 1200  
User Modify Radiation AC 1425  
User Modify Cold AC 1275  
User Modify Poison AC 1275  
User Modify Fire AC 1350  
User Modify Martial arts 30  
User Modify Multi melee 30  
User Modify 1h Blunt 30  
User Modify 1h Edged 30  
User Modify Melee energy 30  
User Modify 2h Edged 30  
User Modify Piercing 30  
User Modify 2h Blunt 30  
User Modify Brawl 30  
User Modify Riposte 30  
User Modify Dimach 30  
User Modify Sneak attack 30  
User Modify Fast attack 30  
User Modify Body development 50  
User Modify Defense modifier 15  
User Modify Projectile damage modifier 25  
User Modify Melee damage modifier 25  
User Modify Energy damage modifier 25  
User Modify Chemical damage modifier 25  
User Modify Radiation damage modifier 25  
User Modify Cold damage modifier 25  
User Modify Fire damage modifier 25  
User Modify Poison damage modifier 25  
Comments
therealjacky @ 2005-01-01 08:13
^^ This one looks nice, seems to have the best modifiers off the new hemets.
ninj00rk2 @ 2005-02-14 06:43
these new helmets are not that great, its only +15 more damage.... seems kinda poop if you allready have combined..
Tchaalina @ 2005-03-11 08:51
And the upgrade makes it a nodrop item *waves goodbye to all the credits*
123456789 @ 2005-09-13 13:27
its *only* +15 damage? gimps. you should know the phrase

'every bit helps'.

only +15.. yeah.... but 15 here, 10 there, 7 over on that item, 11 here and there, 15 somewhere else... it adds up to be a nice amount :)
*Cough* gimps.
Moniker @ 2005-10-23 10:18
t1 costs about 3m. living dragonflesh about 500m. About same acs. why? damage mods.
Volkanov @ 2005-11-10 06:30
Aye addalldmg isn't effected by AC. Like if you had no addalldmg and hit a mob with 6mil AC youd do 1 damage, but if u had this youd do 26.
0.O @ 2005-11-27 01:49
How is this upgraded helm acquired?
Russm @ 2006-01-11 18:24
sector 13 apf afaik
Yetti @ 2006-01-15 02:43
No Volkanov, if u hit a mob with 6m ac's, u will do ur min damage. :o)
Anonymous59 @ 2006-02-17 20:12
With damage buffs, you can easily kill a Leet with a microphone ;) (tryed, lol)
Dubby2 @ 2006-05-22 15:11
The other thing is that....if it is nodrop that means you dont get credits...although that means you didn't have to spend redits to buy it
Salo @ 2006-06-03 01:12
You must spend money on threapy after farming up the points in APFbot :S
Rapt0r @ 2006-08-22 19:40
... and u can use a ql 250 combined to end up woth a ql 300 version of this.
Think about ;-)
noir1991 @ 2006-10-29 17:49
If its nodrop means you dont get credits ? lmao , if you even farm the bot for points to even bid for the upgrade , you probably WILL USE THE helmet , why the hell would you want to sell it ? pfft
Pung @ 2007-05-21 05:57
Tons of reasons. If you are and adv melee, and wanna go ranged again...
enfizzle @ 2007-07-05 13:57
Pung @ 2007-05-21 05:57
Tons of reasons. If you are and adv melee, and wanna go ranged again...

Get a CC helmet :P
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