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Item Database - Kyr'Ozch Energy Rapier - Type 992

Kyr'Ozch Energy Rapier - Type 992 Icon #255469 This weapon is a marvel of Kyr'Ozch bio-engineering. The hilt projects a beam of plasma which is used to stab victims. It must be focused on a particular area for a short period to be effective, thus requiring it be used in a thrusting manner rather than with a slashing motion. This weapon has been enhanced with a piece of Kyr'Ozch Bio-Material.
Flags Visible, Modified Description
Can Carry, Wear, No Ammo, Sneak Attack, Fast Attack, Dimach, Parry, Parriable
Patch 15.6.1
Change QL:
Type Weapon
Slot Right hand, Left hand
Value 100000
Equip time 2s
Attack time 1s
Recharge time 1s
Range 2 m
Damage 280-340 (340) - Radiation AC
Attack rating cap 2400
Initiative skill Melee init
Mass 0.3kg
Multi melee 1500
Damage View this weapon in the Damage Calculator
Defense skills
Evade close 100 %
Attack skills
Piercing 100 %
To Equip User Expansion sets & Alien Invasion and
User Piercing >= 2001 and
User Sneak attack >= 1001 and
User Fast attack >= 1001 and
User Dimach >= 401 and
User Parry >= 801 and
User Riposte >= 801
On Hit User Cast Glory 2% chance  
User Cast Glory 2% chance  
User Cast Glory 2% chance  
User Cast Glory 2% chance  
Islashthings @ 2004-09-02 06:45
Another new Shade toy perhaps?
vulcanon @ 2004-09-03 14:13
bye bye nippy for the endgame
Saki @ 2004-09-05 13:39
Sypiken @ 2004-09-08 12:36
=P Nippy still ownz this... Compare then at req, this is the high lvl shade toy. (Not like nippy that's a twink toy for those equipping before TL nerf.)
zyx21 @ 2005-02-21 22:04
uber lookin too
harton @ 2005-09-20 06:55
sypiken your wrong with one thing, nippy doesnt own this nippy's AR cap is 1k while this ones is 2.5k ad ur a high lvl AR cap goes up quickly. although nippys are better for twinks for PvP or whatevah i heard shades arent good for PvP but i may be wrong.
harton @ 2005-09-20 06:55
plus these are way cheaper :P
Demonatrix @ 2005-10-23 21:07
harton... go PvP a trox shade.. if you see him first... trox shade ftw \o/
Chanell @ 2005-12-15 07:48
Without a doubt the top endgame toy.
2001 piercing and 1500 multi melee isn't possible, or meant for lowbie twinks. ;p
3v3rL4sT @ 2005-12-21 00:23
Sorry to be such a noob but what the hell are parry and riposte do?
donger @ 2005-12-26 13:29
i think the question is what they DON'T do =P
tweek @ 2006-01-03 19:10
parry and riptose are ip sinks they do nothing at all >.<
Vinyaya @ 2006-03-02 05:30
I think they used to work pre-SL but they were turned off when SL arrived. They involve blocking melee attacks. FC has said they have to work out some bugs before they get turned on again... but with FC that will probably be awhile.
Msauss @ 2006-03-09 13:36
FC shut them down because they were overpowered at high levels
AlphaCenta @ 2006-03-29 23:31
Well probably offtopic, but Parry is still used for MA attacks (Flower of Life, Blessed with Thunder, etc.), the same for Riposte (Upon a Wave of Summer).

But I didn't know they actually worked a long way back :-)
Yakobo66 @ 2006-06-19 22:31
wish they still worked, give ma's more lubbin :P
12lettername @ 2006-06-25 13:20
Equippable by an adv with work.
Soljaz @ 2006-07-01 16:38
why would an advy want this? lol :P
Axes ftw!
Ryugu @ 2006-10-09 10:10
they nerfed parry, and riposte becuase, top those two with evades, and you can never be hit. at all
Oltcit @ 2006-12-20 13:38
parry and riposte had nothing to do with evades in the first place. they were adding the chance of an extra attack when you were hit.
Psychedelic @ 2007-12-27 14:05
:O if you had a setup like this and the improved keeper aura, gazump fight and suppressive hord. you would have....wait for it.....1085 added radiation damage every hit, (thats not including the added damge buffs that some shade specials give or any added research :O)
thats crazy
robapril @ 2008-01-25 01:33
Psychedelic, Dreadloch Damage Amplifier is sold/ma only.
evangoth @ 2009-06-06 12:55
@ Psychedelic, i found a few more faulths in it ;P(according to the time and the LoX that wasn't there yet back then) you forgot taht the special improved cc helmet can't be equiped by shades, and hadrul'fs belt would increase AR by 1-2 more ticks :)
evangoth @ 2009-06-06 12:55
and shade ring that you forgot, also gives offence/piercing
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