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Item Database - Initial Strike

Initial Strike Icon #239167 The effect of this special is a strike is used at the start of combat, and the target has to have atleast 95% of its health remaining.
Recharge 65 Seconds.
Can Carry, Use, Apply Hostile
Patch 15.6.1
QL
1
Change QL:
Type Perk action
Value 1
Attack time 1s
Range 20 m
Mass 0kg
Defense skills
Dodge ranged 100 %
Attack skills
Attack modifier 100 %
Requirements
To Use User Combat Knowledge 4 trained and
User Combat Knowledge 4 not locked and
Target Percentage of health >= 95
Effects
On Use Target Hit Health Fire -3600 .. -3700  
if Combat Knowledge 8 trained  
Target Hit Health Fire -680 .. -690  
if Combat Knowledge 4 trained  and
Combat Knowledge 5 not trained  
Target Hit Health Fire -990 .. -1000  
if Combat Knowledge 5 trained  and
Combat Knowledge 6 not trained  
Target Hit Health Fire -1700 .. -1800  
if Combat Knowledge 6 trained  and
Combat Knowledge 7 not trained  
Target Hit Health Fire -2700 .. -2800  
if Combat Knowledge 7 trained  and
Combat Knowledge 8 not trained  
Chat Text You successfully perform Initial Strike.  
Target Cast Affected by Initial Strike  
Target Taunt 5000  
User Lock Combat Knowledge 4 65s  
On Failure User Lock Combat Knowledge 4 33s  
Comments
Vgman @ 2008-04-29 12:56
this + opi opening = uber dmg at start of fight ^^
Esproc @ 2008-11-29 19:19
Or you just use it after each CH the opponent casts >_>
Batojiri @ 2009-03-24 07:14
its a PvM perk guys its ment for a tank to gain massive emnity before the start of a fight so the chances are he keeps the hate better during the fight mixed in with other taunt perks/nanos.
Binarybot @ 2011-12-18 19:06
Fairly nice perk for any prof (especially soloing) due to its larger-than-normal damage curve and 20m range. With axp being much easier to achieve, its easy to max this out at its caps (6 perks at lvl 70 = 1700 dd at start of fight, or 850 in pvp as an opener or after CH). I swapped out CoHI for this, and havent missed it at all on my keeper.
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