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Item Database - Combined Sharpshooter's Footwear

Combined Sharpshooter's Footwear Icon #256303 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Sharpshooter edition increases the skills essential for those who engage in ranged combat, improving their capability with many variants of firearms, and improving their understanding of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
200 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Feet
Value 200000
Requirements
To Equip User Agility >= 669 and
User Sense >= 669 and
User Expansion sets & Alien Invasion and
User Title level >= 4 and
User Alien Technology Expertise 2 trained
Effects
On Equip User Texture Feet 256237  
User Modify Projectile AC 454  
User Modify Melee AC 454  
User Modify Energy AC 479  
User Modify Chemical AC 479  
User Modify Radiation AC 430  
User Modify Cold AC 430  
User Modify Poison AC 479  
User Modify Fire AC 407  
User Modify Sharp objects 20  
User Modify Grenade 20  
User Modify Heavy weapons 20  
User Modify Bow 20  
User Modify Pistol 20  
User Modify Rifle 20  
User Modify Smg 20  
User Modify Shotgun 20  
User Modify Assault rifle 20  
User Modify Melee init 27  
User Modify Ranged init 27  
User Modify Physical init 27  
User Modify Bow special attack 20  
User Modify Ranged energy 20  
User Modify Multi ranged 20  
User Modify Trap disarming 20  
User Modify Perception 20  
User Modify Burst 20  
User Modify Fling shot 20  
User Modify Aimed shot 20  
User Modify Duck explosives 20  
User Modify Dodge ranged 20  
User Modify Evade close 20  
User Modify Concealment 20  
User Modify Breaking and entry 20  
User Modify Full auto 20  
User Modify Offense modifier 10  
Comments
Hilton @ 2004-09-01 18:46
@@ omg!
Courtdog @ 2008-01-04 10:21
CSS is great armor, but the one thing I would change on it is to change physical init to weapon ranged. There is no reason for physical int in CSS imho, since it is used for the ranged professions.
soladoc @ 2008-01-30 01:10
@Courtdog so bow isn't ranged? because many bows use physical inits
Esproc @ 2009-01-15 08:42
well the melee init could be weapon range or nano init ;)
Zinrax @ 2009-10-14 19:17
Melee init is obviously for all the enfo's wearing this.. no? hmm ok
Ats @ 2011-01-05 02:29
or just leave the weapon inits alone and add weapon range to it and everyone is happy.
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