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Item Database - Combined Scout's Jacket

Combined Scout's Jacket Icon #256326 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Scout edition increases the efficiency of the wearer in creating nano effects, and gives the wearer an enhanced overview of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
225 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Body
Value 225000
Requirements
To Equip User Intelligence >= 752 and
User Sense >= 752 and
User Expansion sets & Alien Invasion and
User Title level >= 5
User Alien Technology Expertise 2 trained and
User 65 & 65536
Effects
On Equip User Texture Body 256210  
User Modify Projectile AC 1351  
User Modify Melee AC 1351  
User Modify Energy AC 1275  
User Modify Chemical AC 1427  
User Modify Radiation AC 1200  
User Modify Cold AC 1427  
User Modify Poison AC 1351  
User Modify Fire AC 1275  
User Modify Melee init 30  
User Modify Ranged init 30  
User Modify Physical init 30  
User Modify Sensory improvement 23  
User Modify Mechanical engineering 25  
User Modify Electrical engineering 25  
User Modify Matter metamorphosis 23  
User Modify Biological metamorphosis 23  
User Modify Psychological modifications 23  
User Modify Matter creation 23  
User Modify Time and space 23  
User Modify Trap disarming 23  
User Modify Perception 23  
User Modify Duck explosives 23  
User Modify Dodge ranged 23  
User Modify Evade close 23  
User Modify Quantum physics 25  
User Modify Weapon smithing 25  
User Modify Pharmaceuticals 25  
User Modify Nano programming 25  
User Modify Psychology 25  
User Modify Chemistry 25  
User Modify Concealment 23  
User Modify Breaking and entry 23  
User Modify NCU memory 11  
Comments
Casiru @ 2005-06-03 00:07
hmmz, looks strange but has a lot of nice mods
Yfo @ 2005-10-16 20:55
strange = good ;)
hearsehauler @ 2006-06-14 21:11
Dead Sexy...my vote for a Melee engi!
Solostron @ 2006-11-21 13:40
Hmm possibly the best NT armor as it adds evades and nanoskills, the nano cost modifiers on combined officer's would be a little bit irrelevant as a high level NT.
Ilikebunnies @ 2007-01-27 10:45
Yep - all it's missing is weapon skills but of course NTs don't need those. And I assume this is cheaper than merc etc. NanoInit is probably too much to ask for..
Mohamad @ 2007-04-07 07:46
Yeah...where's the nano init? That would make this armor much better.
Aapje @ 2007-08-28 13:51
Expensive on gms, hard to get the regular way... Man I want this.
smokex @ 2007-08-31 19:26
I'd use this for MA.
Yakobo66 @ 2008-01-14 12:28
NT lub really... not too bad on a doc/mp if you've capped NC unless you're going for combat arnour :d
Zinrax @ 2009-02-26 17:32
Adds all inits cept for nano :S
Terrif @ 2009-03-23 23:13
this armor is tradeskiller dream, if they don't want to remove all armor to get some fun in pvp :)
btw i want it on my trader tradeskiller XD
Suggesta @ 2012-10-12 09:09
Huh, look at all of that dodge. Never knew shade was a good tradeskill class...

Using some of this, it might be viable for use with Notum Repulsor 1 for an extra-dodgy class.
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