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Item Database - Combined Scout's Jacket

Combined Scout's Jacket Icon #256326 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Scout edition increases the efficiency of the wearer in creating nano effects, and gives the wearer an enhanced overview of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
203 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Body
Value 203000
Requirements
To Equip User Intelligence >= 679 and
User Sense >= 679 and
User Expansion sets & Alien Invasion and
User Title level >= 4
User Alien Technology Expertise 2 trained and
User 65 & 65536
Effects
On Equip User Texture Body 256210  
User Modify Projectile AC 1219  
User Modify Melee AC 1219  
User Modify Energy AC 1151  
User Modify Chemical AC 1288  
User Modify Radiation AC 1083  
User Modify Cold AC 1288  
User Modify Poison AC 1219  
User Modify Fire AC 1151  
User Modify Melee init 27  
User Modify Ranged init 27  
User Modify Physical init 27  
User Modify Sensory improvement 21  
User Modify Mechanical engineering 24  
User Modify Electrical engineering 24  
User Modify Matter metamorphosis 21  
User Modify Biological metamorphosis 21  
User Modify Psychological modifications 21  
User Modify Matter creation 21  
User Modify Time and space 21  
User Modify Trap disarming 21  
User Modify Perception 21  
User Modify Duck explosives 21  
User Modify Dodge ranged 21  
User Modify Evade close 21  
User Modify Quantum physics 24  
User Modify Weapon smithing 24  
User Modify Pharmaceuticals 24  
User Modify Nano programming 24  
User Modify Psychology 24  
User Modify Chemistry 24  
User Modify Concealment 21  
User Modify Breaking and entry 21  
User Modify NCU memory 10  
Comments
Casiru @ 2005-06-03 00:07
hmmz, looks strange but has a lot of nice mods
Yfo @ 2005-10-16 20:55
strange = good ;)
hearsehauler @ 2006-06-14 21:11
Dead Sexy...my vote for a Melee engi!
Solostron @ 2006-11-21 13:40
Hmm possibly the best NT armor as it adds evades and nanoskills, the nano cost modifiers on combined officer's would be a little bit irrelevant as a high level NT.
Ilikebunnies @ 2007-01-27 10:45
Yep - all it's missing is weapon skills but of course NTs don't need those. And I assume this is cheaper than merc etc. NanoInit is probably too much to ask for..
Mohamad @ 2007-04-07 07:46
Yeah...where's the nano init? That would make this armor much better.
Aapje @ 2007-08-28 13:51
Expensive on gms, hard to get the regular way... Man I want this.
smokex @ 2007-08-31 19:26
I'd use this for MA.
Yakobo66 @ 2008-01-14 12:28
NT lub really... not too bad on a doc/mp if you've capped NC unless you're going for combat arnour :d
Zinrax @ 2009-02-26 17:32
Adds all inits cept for nano :S
Terrif @ 2009-03-23 23:13
this armor is tradeskiller dream, if they don't want to remove all armor to get some fun in pvp :)
btw i want it on my trader tradeskiller XD
Suggesta @ 2012-10-12 09:09
Huh, look at all of that dodge. Never knew shade was a good tradeskill class...

Using some of this, it might be viable for use with Notum Repulsor 1 for an extra-dodgy class.
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