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Item Database - Combined Officer's Gloves

Combined Officer's Gloves Icon #256322 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Officer edition increases the size, efficiency, and degree of control that the wearer can exert over their nanobot cloud.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
274 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Hands
Value 274000
To Equip User Intelligence >= 914 and
User Psychic >= 914 and
User Expansion sets & Alien Invasion and
User Title level >= 6
User Alien Technology Expertise 3 trained and
User 65 & 65536
On Equip User Texture Hands 256226  
User Modify Projectile AC 420  
User Modify Melee AC 420  
User Modify Energy AC 383  
User Modify Chemical AC 420  
User Modify Radiation AC 402  
User Modify Cold AC 439  
User Modify Poison AC 402  
User Modify Fire AC 439  
User Modify Sensory improvement 27  
User Modify Mechanical engineering 28  
User Modify Electrical engineering 28  
User Modify Matter metamorphosis 27  
User Modify Biological metamorphosis 27  
User Modify Psychological modifications 27  
User Modify Matter creation 27  
User Modify Time and space 27  
User Modify Nano pool 46  
User Modify Quantum physics 28  
User Modify Weapon smithing 28  
User Modify Pharmaceuticals 28  
User Modify Nano programming 28  
User Modify Psychology 28  
User Modify Chemistry 28  
User Modify NCU memory 14  
User Modify Max nano 183  
User Modify Nano cost modifier -3  
obrayn @ 2005-10-15 15:42
shinracorp @ 2006-01-20 14:55
yup, exactly
shinracorp @ 2006-01-20 14:55
hearsehauler @ 2006-10-13 19:27
Nice...yes! IMHO, OMFG...No!
For anyone using the skills above one can to add all evades, all inits, and a few more mods by using Combined Scouts...but at added cost!
Ilikebunnies @ 2007-01-21 09:18
Correction: Scouts adds inits and evades (not nano init/resist though) although it does not ad nano energy or nano cost modifier. So this is still better for some (wouldn't wear a full set though..)
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