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Item Database - Slip of Mind

Slip of Mind Icon #16234 Increases the Dodge skill of the caster by 25 %.
Flags Buff Nano
Can Apply Self
Patch 15.0.1 15.5.5 18.8.53
QL 216
Crystal Nano Crystal (Slip of Mind)
NCU 52
Nanocost 2942
School Psionic: Fixer dodge increaser buffs
Duration 4 hours
Attack time 0.54s
Recharge time 6s
Range 1 m
Effect icon Icon 16413
Stacking order 100
Requirements
To Use User Psychological modifications >= 1715 and
User Sensory improvement >= 1711 and
User Profession == Fixer and
User Level >= 216 and
User Expansion sets & Shadowlands and
User Specialization & Fourth
Effects
On Use User Modify Dodge ranged 25%  
Comments
zyx21 @ 2005-02-02 04:43
This thing ROCKS. No questions asked. 25% of 2000, for example, is 500. Thats +500 Evades with 2000 evades at 220. Think about that next time you try to hit a 220 fixer :p
Moridin @ 2005-02-14 18:30
... With a sword.
trey866 @ 2005-02-21 19:03
if you have 2000 evades at 220 that adds 500. Then, if you happen to throw on Limber (+200 evades) and Dance of Fools (+800 evades), you have have +1500 evades total. But Slip of Idea doesnt even work when I use it, so I would assume this one doesnt work either.
Cheysey @ 2005-03-18 02:36
last i checked sword ppl have a hard time getting close enough
seejin @ 2005-06-24 19:27
throw in the GSF/SL runbuff and you add +179 to that +1197 + the 25% for even more evades. Get on a full set of something like.. http://auno.org/ao/db.php?id=235378 and you become god of evades, or GA would be good.
deathless @ 2005-08-13 01:29
its 25% from your base evades
dzzirt @ 2005-09-14 00:43
lol MA have almost same nanoes and they are even more crappy
Cheysey @ 2005-10-20 14:59
lol..not crapy...for ma or fixer when they work...
though i'd love to have the MA verion on fixer..since i fight more meele ppl
sephroth @ 2005-11-15 18:10
big deal another +500 evades... aimed shot/sneak attack ftw....
houserocker @ 2005-11-23 17:46
The MA percentage evade increase overwrites their normal evade buff...
Volkanov @ 2005-11-27 23:32
yes the MA one sucks!, it is uncastable without outside buffs, lasts for 6 mins, adds 24% but DOESNT stack with RI.. I really don't understand why this nano isn't the same..
Shojumaru @ 2006-01-03 00:47
Because MAs are gimps and fixers are evade gods? :P
nazullord @ 2006-01-23 01:50
I must dis this nano even though its so godly, and get all the hate out of all your forumers. Okay, this nano is BS! it is so useless and hard to achieve and the MA's one is much more powerful heeheehee.
Gng @ 2006-01-26 00:01
2000 evade? dream on
GM said its from BASE skill :/
robapril @ 2006-05-14 02:18
you can only get 1500 BASE evades at 220...
Wizardi @ 2006-06-09 09:54
At level 220, you'd have the following base dodge-rng (without taking into account the trickle-down from ability-boosting items):
Atrox: 1272 (This would boost by 318)
Nanomage: 1282 (would boost by 321)
Solitus: 1294 (would boost by 323)
Opifex: 1324 (would boost by 331)
Yakobo66 @ 2006-09-10 14:55
*uses wizardi's numbers as base wep skills* would that work hehe?
docburlac @ 2006-09-11 11:37
am i missing something? this is a DODGE RANGED buff. it will never modify evades or duck explosion. usefull on range fights. if im wrong, pls excuse me...
Ryugu @ 2006-10-13 10:04
Duration 24 minutes
zerogates @ 2006-11-03 17:05
Its probly just meant to help with those agent crits in pvp, maybe even MA using bows, its good against any ranged of course but would help the most for those high crits at that point.
Yakobo66 @ 2006-12-03 04:38
and those damn trader shotties ;)
houserocker @ 2006-12-13 18:32
My advice to you young fixers reading this is to pretend this last buff in the line does not exist. Use the 20%. Unless you like equipping a phulak and a suit of arith every 20 minutes to refresh this, don't bother - the 20% buff is easily castable and just about any ranged profession can't perk you anyway. 5% is after all only another 63-67 dodge, and at 220 (opi) I have over 2500 dodge on top of 1500 some aad, this nano is not needed to succeed.
houserocker @ 2007-10-19 12:02
BTW, these base nanos work depending on how much you have IPed a skill, so there are no breed differences in the bonuses it provides because trickle does not effect this "base". It's easiest to figure out using solitus as example because of even abilities to trickle, at 220 with maxed dodge and abilities:
Dodge = 1294
Trickle = (780/4)=195
Base = 1099

1099*0.25 = 275 dodge added.

Not that it matters really for this particular nano, cause noone except a Scouts fixer could cast :p
Threeze @ 2008-02-04 13:42
nah.. dont need scouts for this... dont even need CM either these days, but that said it still isn't fun to pull off ;p
Stevieb @ 2008-03-29 22:03
its not very dificult to use, im NM fixer, i do have some nanoskill adding clothes as standard however. besides the castability it doesnt seem very useful, which kinda sucks, cos fixers need more nanos iv run out
Stevieb @ 2008-04-30 21:04
the again, any more dodges are worth it :P
maybe its been changed slightly and nobody's notcied cos theey dont use it...i might get it and see :P
houserocker @ 2009-12-31 02:13
Most everyone uses it now, although for PVM I generally just cast the 20%.

Requires CONC 10, QL200 NCU Hacker Interface, Infused Ancient Nano Enhancer, and Research Attunement Device - Nano Technology Level Three to cast on a 220 Opifex Fixer in Xan Alphas. So two item swaps at the start of BS, not too bad.
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