XRayMan @ 2004-03-18 15:53
hi everyone!
where can i find or maybe buy this one ?
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Omikurita @ 2004-06-15 13:52
you get it in the inferno garden and sanctum quests as reward
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zyx22 @ 2005-02-25 07:21
O_O
PvP imbalance? Nahh :p
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Eomaia @ 2005-04-20 14:18
PVP imbalance? WTH are you talking about? The long casting times and resist characteristics of the Will/Resolve nanolines makes it worthless to have them. Also, they have a very high taunt modifier on them which means if you keep running these on a...say...a Heckler? It will eventually get pissed off at you and start whaling on you until you turn into a notum-infused, bloody paste.
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zyx22 @ 2005-05-30 17:43
Um.. right.
Hello mr. trader.
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meggy @ 2005-07-27 02:56
User Level >= 220 and
Uh uh uh... ;D why would you be fighting hecklers with this?
But ya it's pretty gimpy... ;(
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Eomaia @ 2005-09-01 03:51
You can mince words or focus on the general meaning: these nanos suck ass. Kudos to Funcom for giving the MP's yet another useless weapon. HAH-HAH-HAH.
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wilbemine1 @ 2005-10-17 20:42
HATE this nano.....
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bongbong @ 2005-12-30 18:03
N00bs realy shouldn't post on here..
Slap this on ageneral and a tank will be more than happy with you....
If you didn't know an MP is not a tank, and -294 dmg on your pet isnt a usless nano.. people who try to solo everything and die sadly are usualy ones who whine it sucks.
Know your profession and what your part in a team is.....
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malewerecat @ 2006-01-22 10:25
even one point in damage can mean the difference between life an reclaim;)
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Xevil @ 2006-02-27 10:11
tank will be so happy for 45 seconds...
Maybe tank can mongo a few times to get aggro off you in that 45 second time frame.
Nano isnt useless just kinda gimpy for level req.
Speaking of n00bs not posting explain why your posting then bongbong.
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Yakobo66 @ 2006-05-15 16:01
yay, time to MP aggro, pocket mp ftw!!!!!
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12lettername @ 2006-06-18 08:03
Bongbong is just the kind of retard he mentioned in his post. The huge taunt on this is about half what mongo is, so spam this like the time makes you,the other bigger debuff with a larger taunt(only like 150 points less than mongo), OD the tank like any decent MP should, and suddenly the MP IS the tank.
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lpx @ 2006-12-16 17:27
increase duration to 60+seconds and make cast time 7 seconds or less and maybe it would be useful.. the taunt on this thing is outta the freaking world though and easily steal agg in a team with it.. in pvp it simply takes to long to cast to bother.
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Ilikebunnies @ 2006-12-31 10:54
Oh, so this is what "-nano interrupt" is for...
(And the crazy long SL pet cast times.. I actually find those more annoying, particulary the heal pet)
(Remember though, you can still use perks and special attacks while casting)
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Ilikebunnies @ 2006-12-31 11:43
Oh, PS: 17 seconds?!?!?! Are you f***ing kidding me?!?!?!
*cough*
Even with high nano init, that's enough time to take more dmg than you're preventing, let alone deal a few thousand points of dmg yourself..
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Dugglas @ 2007-01-03 18:32
this nano isnt worth it yes it's -294 dmg but if your a smart MP you shouldnt be tanking thats why theres TANK class like adv/sold/doc/enf MP dont have the life for it
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Adalen @ 2007-01-30 02:32
imo this nano line is useless
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Dustin1 @ 2007-02-23 15:32
Wow.....you guyz are all retarded.....this is the small debuff in the line...I use them for gens and it is great....all I need is me and my shade friend and we solo raidz eazy....only hard part we have is genz and this takes care of em....P.S. gr8 for tankin ely and nasc hecks for alts
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lpx @ 2007-03-01 05:21
in the upcoming patch 17.2 they are suppost to be reduced to 2sec cast time (instant) finaly this line we be usable.. and should be quite effective if only the poor mp's can keep from being alphaed.
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Dancingrage @ 2007-03-17 03:08
Instacast on both lines, so in 4 seconds you see some -900+ damage, great for making DD profs and many mobs cry and want to go home. MPs now have the challenge of using the big IP reset to get their oft-ignored MM up that damn high. My MP only has like 1400 at 220, never was a point up until now.
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Ilikebunnies @ 2007-03-17 04:17
This is awesome, if you consider that 900+ less dmg per hit = the same as the enemy healing you for 900+ on every hit. + deffenses and a heal pet, that's pretty awesome. Finally we have a useful nano in pvp/pvm. (that and Curse of Chronos, imho)
Ironically I had JUST reached a level where I was going to start ignoring MM when this patch came out. Guess I'll have a little less runspeed then. :p
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Dancingrage @ 2007-03-20 00:14
Post patch I fired up AO, blew some of my spare IP to max MM and grabbed the 220 set of nanos just to see what it's like.
Welp, wildlife in Inferno holds no fear for me now, especially after this line:
"Demon of Shadow hit you for 157 points of fire damage."
Extensive playing around with this tells me you can actually keep a few mobs debuffed if you're fast on the hotbars, giving you (and your teammates) a hope in hell in a sticky situation!
PvP: hard to say: Only time I actually used this in pvp was when I was getting ganked by 4 people, so I can't see how it would have made that much more of a difference, but the soldier I was trying to help out probably appreciated it. I can easily instacast this full-def with 1400 nano init, so no real need to get a VC on or anything.
Summary: GET THIS NANO LINE.
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Dumilame @ 2007-06-30 03:57
how would u use this to tank nasc/ely hecks if the target level must be 170+ ?? cmon guys
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Necc @ 2007-10-24 20:37
Mongo is not a few more Aggro. ;) It's 1/4 of it, get a clue or don't tell other people to get one. :p
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Halakazham @ 2008-11-23 07:29
I remember when the cast on this was 17s long... so glad it's so much shorter now since I came back !
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Dagger @ 2010-08-04 02:51
Over writes crat malaise haha.
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