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Item Database - Summon Shadowweb Spinner MK II

Summon Shadowweb Spinner MK II Icon #16320 This temporarily creates a Shadowweb Spinner.
By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
Flags Modified Description
Patch 15.0.1 15.5.5
QL 75
Crystal Nano Crystal (Summon Shadowweb Spinner MK II)
NCU 19
Nanocost 620
School Space
Attack time 20s
Recharge time 5s
Range 1 m
Stacking order 19
Defense skills
Nano resist 0 %
Attack skills
Matter metamorphosis 38 %
Matter creation 35 %
Time and space 27 %
Requirements
To Use User Profession == Fixer and
User Time and space >= 400 and
User Biological metamorphosis >= 400 and
User Matter metamorphosis >= 463 and
User Level >= 75 and
User Expansion sets & Shadowlands and
User Specialization & First
Effects
On Use User Summon Item SHSN  
Comments
juggernaut @ 2003-09-13 20:32
where do i get one?
Roedran @ 2003-10-13 23:51
Schoel Garden in SL -- send me a tell I'll get you one
Flink @ 2004-05-21 14:19
nyone on RK3 who could get me one? / jemand auf DNW der mir das besorgen k�nnt bitte? =)
Dookumi @ 2004-11-10 17:22
i bought this in a Rome Blue basic store.
DivineKing @ 2005-04-03 14:33
good luck casting it at lvl75 :p
4r53n1c @ 2005-05-17 08:53
What's the earliest anyone has casted it? (be realistic plz)
Talan @ 2005-05-19 07:38
75 :) just get Mochies for MM/TS/BM and a small wrangle if needed.
fixxxxxor @ 2005-09-27 09:07
lol... if it werent for the lvl req i coulda casted this one now... (72 fixer)
McYoda @ 2005-10-29 17:10
> Dookumi @ 2004-11-10 17:22
> i bought this in a Rome Blue basic store.

Somehow I doubt you bought the mkI..
Pajeron @ 2005-12-05 21:57
Actually the Mk1 version is RK store buyable... never seen any higher versions though!
Selkies @ 2006-12-25 05:43
if you can't cast this at lev 75 with CM and self buffs then 1 your not raising the nanoskills 2 your not using your NCU hacker interface. i can cast it without nano imps just comp masteries comp nano/attributes at lev 75. this one isn't very hard, when you get up to 9-10 its a bit harder, need mochies or wrangle to do it. i made a froob pocket trader jsut so i cna wrangle myself if i ever needed too, it helps alot
MrUseless @ 2007-03-23 22:44
Anyone on RK2 that can get this for me?
Dookumi @ 2007-12-26 22:06
My mistake, it was the MK I not the MK II that I picked up in Rome Blue. :P
AKrulz @ 2008-06-22 21:44
lol....corecting yourself after 3 years...
sycholic @ 2008-07-25 04:29
>McYoda @ 2005-10-29 17:10
>
>> Dookumi @ 2004-11-10 17:22
>> i bought this in a Rome Blue basic store.
>Somehow I doubt you bought the mkI..

His post is alittle old but guess what hes wrong, I just got SSWS mk1 in clan basic the other day and using it.
Chartax @ 2009-02-04 17:08
I meant MkII, but the MkI is buyable in any basic nano store.

But Vagabond cloak is superior to Mk I anyways, as is the several robes available in ToTW.

But the defence modifier available on this beats the ToTW robes.
Meis @ 2009-02-18 18:59
So it is buyable in garden? So I dont need the sanctuary key to buy it cause I can buy it simply in the garden?
Chartax @ 2009-11-22 04:06
Summons (http://auno.org/ao/db.php?id=224408 - Shadowweb Spinner MK II). Nano Available in Scheol Garden.
Chartax @ 2009-11-22 04:06
http://auno.org/ao/db.php?id=224408

Sorry, link messed up.
arunar @ 2010-10-15 14:18
gdb2222 @ 2011-01-29 15:18
I think the real question is whether to get this or the neleb nano master robe? At level 75-ish +15 to nano skills is possibly more important than some AAD.
Gr3yhawk @ 2012-01-08 17:52
Well the neleb robe requires you to keep up with ALL of the nanoskills (including that pesky MC) to keep it out of OE, and you'd be doing that only if you want GA (and that goes over neleb anytime). So yeah, +15 nanoskills and a possible dent in IP distribution, or 90 aad some damage and no wasted IP, I guess most will choose this :)
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