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Item Database - Shadowweb Spinner MK X

Shadowweb Spinner MK X Icon #218755 By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
Flags Visible, Has Multiple Count, No Drop, Disable Statel Collision
Can Carry, Wear
Patch 15.0.1
Change QL:
Type Armor
Slot Back
Value 1
Equip time 5s
Mass 1kg
Max health 1000000
To Equip User Profession == Fixer and
User Agility >= 806 and
User Sense >= 661 and
User Level >= 220 and
User Expansion sets & Shadowlands and
User Specialization & Fourth
On Equip User Modify Max health 380  
User Modify Projectile AC 1400  
User Modify Melee AC 1400  
User Modify Energy AC 1400  
User Modify Chemical AC 1400  
User Modify Radiation AC 1400  
User Modify Cold AC 1400  
User Modify Poison AC 1400  
User Modify Fire AC 1400  
User Modify Nano resist 215  
User Modify NCU memory 85  
User Modify Defense modifier 800  
User Modify Projectile damage modifier 50  
User Modify Melee damage modifier 50  
User Modify Energy damage modifier 50  
User Modify Chemical damage modifier 50  
User Modify Radiation damage modifier 50  
User Modify Cold damage modifier 50  
User Modify Fire damage modifier 50  
User Modify Poison damage modifier 50  
mrtrade @ 2004-02-26 19:24
does this stack whit other armors?
Seraph @ 2004-03-06 11:49
It stacks will all other armor, but no backitems.
Sentex @ 2004-03-11 22:58
yeah ... thats ofcourse not like an ga4... its much better becaus you can wear it with all the other armor ^^
ghelu @ 2004-05-15 00:02
yup.... nice backslot :D ... 215 nano resist :D ... and that damage modifier ... mama hold me :D
Banansniffer @ 2004-06-23 15:32
And the AC is damn nice considering all the other goodies you get :]

Shadowweb spinner MK X > GA 4 :)
Ubatobd @ 2004-07-03 13:29
Yes, and Nanoskills required > those for GA4 also :p

Have fun to get 1775 MM!!
Lleets @ 2004-07-09 15:26
Easy to get 1775 MM as a fix, 25 nano skills per shadow level, umbral wrangle or 132 wrangle, symbiants, mochies, etc.
Ubatobd @ 2004-08-02 15:02
Also level = 220 to use this :P
So it's no use...
Ubatobd @ 2004-08-02 15:05
For now ;)
Tchaalina @ 2004-08-31 18:50
25 in nano skills per level you say? I didnt know fixer nano skills were light green. As far as I can remember, you can raise dark green skills 30, light green skills 25, light blue 20 and dark blue skills 15.
Strupstad @ 2004-09-05 13:56
light green 25, dark green 20, light blue 15, dark blue 10.
Gellybelly @ 2004-09-13 16:03
after lvl200 you can raise 20+ in all skills per lvl, 25+ in green skills(smg, break\entry for fixers..) and in ability you can raise 10+ dark blue, 15+ light blue and 20+ in green(stam\str 20+, 15+ agi, 10+ sense\int\psy for atrox) this is not body dev and nano pool tho.
cybo @ 2004-09-23 06:31
no... you can raise skills from 10 to 25 depending on the color, and nanoskills being dark blue for a fixer you can raise them by 10.
Arcadipane @ 2004-10-22 17:14
after 200 you can raise your skills five times as many per level than lv 0-200

so if its originaly 3 then its now 15. 4 is 20 and 5 is 25.
Tchaalina @ 2004-10-26 15:35
Weird, how come I can raise my dark green BM/MM by 30 each level when I could only raise it by 5 before? And Strupestad, dark green is better than light green (or turquoise or whatever it is) :P
Cheysey @ 2005-01-18 22:24
i wonder..
does ppl realy belive that theese things are unusable for a 220 fixer.. i read on every HIGH lvl nano "good luck useing that" thats not possible".
ofcorse its possible.. do ppl realy thing that funcom took that specs needed out of thin air? im sure u need some stuff to use it, but im also sure that it was never intended to be used by a naked unbuffed fixer
Cauldron2 @ 2005-01-20 12:50
@Chesey: remember that many of these remarks on high level nanos was made in the early stages of Shadowlands and loads of people did not have access to either high level symbiants or was level 220. With AI-perks and items, casting nanos have become much easier already.
Fixeru @ 2005-02-12 10:57
hmm one of the best "tank" armors in game :P...(if not the best)
Tukay @ 2005-03-18 15:20
@ ubatodb said like a true nubbins. at 220 you still have the thick of Pande camping to do, endless amount of PVP, and a shit load of aliens. It's far from useless.
Cheysey @ 2005-04-10 02:31
this is the best single pice of armor in the game...
if anyone has an objection pls say so...
this pice of armor would be better for any prof than what any token board could ever be....
zitron11 @ 2005-04-14 15:50
Best back item :0~~~~
Stehn @ 2005-04-29 06:59
actually u can camp pande before 220 :P 220 is perk resets best symbs/spirits equipt best armor and weapons then aliens till u bleed green
Kirantor @ 2005-11-03 12:56
Well since the requirement to cast is lvl220 they CANT cast it, but maybe have the necesary nano skills to cast it
Dark1947 @ 2005-11-14 15:55
Wewt finally i can wear it =)))))
vega113 @ 2005-11-19 01:52
gratz dark :) too bad another genesis dings 220, and i ll have less org to team up ;)
Dark1947 @ 2005-12-19 15:40
Thx ^^ gogo i'm sure you will have it on soon :)
Engelen @ 2006-06-30 01:41
Colour and how much you can raise a skill isent naturally linked..

For example, I can raise my evade ranged by 25 points per lvl, it's dark blue.
Sarouka @ 2006-08-05 14:14
Arcadipane @ 2004-10-22 17:14
after 200 you can raise your skills five times as many per level than lv 0-200

so if its originaly 3 then its now 15. 4 is 20 and 5 is 25.

i think this guy makes sense. opi fixers can raise all nanos by 4 b4 200. the color of the skill indicates IP cost per point im pretty sure. so if his calcs are correct ill be able to raise mine by 20 per level. im 195 atm so ill get back in couple of days.
Vladja @ 2006-09-20 09:40
You can raise the skill itself by 25 points if it's green and you'll get a few extra points from raising an ability it depends on, like intelligence. The total increase can be 30 this way, but you can't raise the skill alone with that much.
Twinkywinky @ 2006-10-07 22:45
damage modifier+Defense modifier.. much better then cotwk, much better then rbp..
Danathos @ 2006-10-25 22:53
hmm if u consider all the back items out there this might be imo the best back item in the game....too bad its for fixers only, i doubt any other backarmor could beat it....tho wish they could make it have some graphics instead of invisible, somethin which phases in and for fixer
leite @ 2006-11-15 00:02
best back item in game, and yes, it should have some textures, something more cool then nothingness :P
Twinkywinky @ 2006-12-29 01:27
hmm i think nothingness is cool!
robapril @ 2007-01-26 14:47
MA's want/need it :P
Mannystk @ 2007-02-08 16:19
leite @ 2006-11-15 00:02

best back item in game, and yes, it should have some textures, something more cool then nothingness :P

Yeah but i like seeing 220 fixers with full css and beast pads, a back armor would make it look ugly, but nothing at all makes them uber ^^
mulard @ 2007-02-20 11:06
WTB animation when this back down
Gaiaterra @ 2007-07-17 14:08
I want a cloak-like effect when using SWS, so we seem to be phased out while still phased in (yeah, doesn't make sense, but hell :p)
Zweiblum @ 2007-08-13 13:53
it would be could if atelast the mk X one does have a effect like the new "Blessed by the Xan" from the DB guy
DeepThroat @ 2007-10-08 04:42
wish it had evades atleast
Yakobo66 @ 2007-11-30 12:19
O.o 800 aad > GA4 evades
wintypes @ 2007-12-13 14:47
this is why you never see fixers with RBPs
cyoung @ 2009-02-17 20:13
has anyone else noticed that u need higher skill to cast nano than u do to wear it hmm that dont make sense
Ibrokezyou @ 2009-05-10 07:15
You don't need nano skills to wear it.... Only Sense and Agil and lvl req
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