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Item Database - Shadowweb Spinner MK IV

Shadowweb Spinner MK IV Icon #218755 By drawing upon the powers of the Shadowlands, a Shadowweb Spinner generates a protective and augmenting barrier around the fixer. The spatial displacement properties of the Shadowweb make it more challenging to successfully attack the fixer, while the mild force field provides additional protection against those attacks that do land.
Although it harnesses the power of the Shadowlands to create the Shadowweb, the Shadowweb Spinner is fully operational on Rubi-Ka.
This Shadowweb Spinner will exist for 6 hours before it dissipates into nothingness.
[NODROP][SPECIAL]
Flags Visible, Has Multiple Count, No Drop, Disable Statel Collision
Can Carry, Wear
Patch 15.0.1
QL
1
Change QL:
Type Armor
Slot Back
Value 1
Equip time 5s
Mass 1kg
Max health 1000000
Requirements
To Equip User Profession == Fixer and
User Agility >= 568 and
User Sense >= 466 and
User Level >= 145 and
User Expansion sets & Shadowlands and
User Specialization & Third
Effects
On Equip User Modify Max health 100  
User Modify Projectile AC 540  
User Modify Melee AC 540  
User Modify Energy AC 540  
User Modify Chemical AC 540  
User Modify Radiation AC 540  
User Modify Cold AC 540  
User Modify Poison AC 540  
User Modify Fire AC 540  
User Modify Nano resist 85  
User Modify NCU memory 22  
User Modify Defense modifier 190  
User Modify Projectile damage modifier 15  
User Modify Melee damage modifier 15  
User Modify Energy damage modifier 15  
User Modify Chemical damage modifier 15  
User Modify Radiation damage modifier 15  
User Modify Cold damage modifier 15  
User Modify Fire damage modifier 15  
User Modify Poison damage modifier 15  
Comments
triggerzer0 @ 2005-08-03 06:28
talk about a piece of junk. doesnt do enough to really be worthwile. a good tank amor of similar str/stam reqs blows the ACs on this out of the water.
Talan @ 2005-08-04 04:44
err... before speaking look at the addalldef...
hopp @ 2005-08-15 18:14
190 addalldef beats the sh.. out of your tank armor :D AC doesn't really count if you don't even get hit ;) +100hp, +22ncu and +15 dmg ain't that bad either
Techboy @ 2005-10-26 20:36
since when do fixers tank anyway?
4n7H0r @ 2005-11-23 21:55
and you forgot the 85 Nanoresist

Kaynos72 @ 2006-05-17 17:43
Ignore triggerz, we are fixers no tank. Why need AC when you don't get hit at all ?
LordDrathu @ 2006-08-08 13:50
Could someone explain the way addalldef is added?
LordDrathu @ 2006-08-29 23:22
Yea, someone should answer Drathu's question
Wakizaka @ 2006-09-02 00:47
Just read the massive write-ups on AAD on the official forums neatly located in the fixer section mainly as well as the Game Mechanics section
Mahtifixeri @ 2006-12-12 12:31
Its pitty when peoples comparing armors to GTA (Guardian Tank Armor). For fixers there are more advantages from Shadowweb Spinner's than AC... Like Techboy says; Fixers do not tanking. I like evades more (imo).
Mahtifixeri @ 2006-12-12 12:32
(or other tank armors)
Moniker @ 2010-01-27 01:32
Good for s10- beats modified notucomm
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