18.8.55 | Live servers: 18.8.62

Item Database - Rouse Outfit (Team)

Rouse Outfit (Team) Icon #16303 This nano will continously heal the nanopoints of the people in the traders team.
Flags Modified Description, Buff Nano
Can Apply Self
Patch 15.0.1 15.5.5 16.1 17.6
QL 217
Crystal Nano Crystal (Rouse Outfit (Team))
Nanocost 1200
School Space: Trader team nano-over-time buffs
Duration 1 minute
Attack time 4.5s
Recharge time 3.5s
Range 1 m
Effect icon Icon 16446
Stacking order 71
Defense skills
Nano resist 0 %
Attack skills
Sensory improvement 53 %
Time and space 47 %
To Use User Biological metamorphosis >= 1650 and
User Time and space >= 1641 and
User Profession == Trader and
User Level >= 217 and
User Specialization & Fourth and
User Expansion sets & Shadowlands
On Use Team Cast Rouse Outfit  
Team Cast Rouse Outfit  7 hits, 8s delay
Shareida @ 2004-10-27 03:56
Do i see right? User Hit Current nano 148 .. 148 3 hits, 2s delay.
Loosing 1200 nanopoints for gaining 444? Almost as useful as relentless Slayer.
Strupstad @ 2004-10-28 04:16
Can't wait to hit 217 so I can bug my team members with this uber nano!
Shareida @ 2004-12-18 02:24
not for gaining nano yourself tho. 444 nanopoints are the emergency nano stim for the enf to keep your ass safe.
Grusummere @ 2005-03-03 20:31
yeah this is meant for ur team to gain the nano Im sure at that lvl anyhow 1200 nano wont be all that much for trader atleast
Stern @ 2005-03-04 02:23
wtb PNH :)
Nospamas @ 2005-04-06 07:15
The way I see it is that traders take from the enemy (in this case from the nanopoint leech line) and distribute those skills/points/ACs to teammates. Saying this nano is crap is like saying that the original wrangles are usless in teams because they reduce the traders skill.
Oejesse @ 2005-04-07 11:20
Well, that wouldn't be the case EXCEPT there's umbral wranglers now - why the HECK would I debilitate myself with a team wrangler which lasts for 3 minutes and not umbral the team which lasts for 2 hours? AND doesn't lower my skills
enfoz @ 2005-08-24 22:39
True.. a froobs trader life is hard.. xD
Takun @ 2005-11-13 01:50
Nospamas is one of the FEW people that truely remeber what the trader was made for.. not for gimping agents with their little drains in lvl 15 pvp.. the idea behind the trader was to take from the enemy and give to the team.. which if you look through all the nano lines is what it does.. never is giving nano back to your team pointless... and most people use team wranglers that nerf them because they can generally cast a higher team wrangler then the level locked umbras.. which is what i do even tho im a SL trader.. with comp nanos skills from a MP and your drains you break over even now a days..
Xeo @ 2005-12-01 01:40
148*3*7=3108 NP within a minute.. ubah!
keeper 288*6=1728 per minute..
NT 235*4=940 per minute..
(3108-1200)+1728+940=4576 & ~50% nanocost less.. is any1 said "nano plz"?
Kahina @ 2006-01-09 01:19
Takun. I'm playing trader aswell, as an alt. I'd say that for me using team wrangles is pointless when i have umbral. 1rst cause usually i'm constantly casting nanos (drains, AC debuff, heals, etc....). 2nd cause i think i'm more useful with a 106 boost and max nanoskills so i dont get resisted too much, and having better chances to land calms when needed. And i trade whenever you want 30ish skills for a mezzed add if i'm not the trader. Nothing to add. You're right tho, about what traders were designed for. And this nano rox !
termos @ 2006-01-10 19:33
One of the better trader nanos, too bad player don't realize that and keep asking NTs or keepers to refill the tanks nano.
Kyai @ 2006-01-14 23:47
I'm an enf and I'm a big fan of these nanos, with a good trader who keeps this running I have to work hard to run out of nano.
Serjozka @ 2006-01-24 18:10
I'm MA and I'm not going to say how much nano take high lvl SL dmg buffs wich only last for 1 min or so, but with trader and NT in team I can cast dmg buffs as much as Ilike :P

This nanoline roxx
robapril @ 2006-06-24 17:07
This dousn't just do 444 nano. If you have a full team it does 2220, Just spread out over 5 people ^.^
Ephyon @ 2006-10-18 18:01
(148*3)*7 = 3108
As Xeo said above aswell,
3*148 is the effect, and the effect is done 7 times with 8s delay.
bartje @ 2006-11-29 18:00
Its uber when u dont have NT in your team to keep nano up as an enfor :)
use hardcore cpu,city cost reducer + this + first aid + genuis2= enfor who can spam mongo till eternity
regsvr32 @ 2007-10-16 14:58
well that add after check in a minute there 60 sec %2=30*148=4440*5 ppls in team=22200 nano point in a minute yea call me crazy that how much its giving trader are nano factory u got it? me getting crazy enforcer will never need nt but if he is there he also welcome to the notum circle XD
regsvr32 @ 2007-10-16 15:00
well one more thing trader can do also nano recharging service XD one more thing to do cash without doing nothing XD
Heltfeil @ 2008-03-29 14:51
hehe, funny how few people who manage to understand db and see what the actual effect is..
Shareida @ 2008-10-20 02:04
One of the few reasons apart from umbral that people want traders in the tank team in raids lately.
jokeUsa @ 2009-03-12 12:05
148 moar nano delta :)
a pure <3 for team, but id like a lil bit longer duration.
Demoder @ 2009-05-28 00:28
Actually, the effect of this nano is:
One hit with Rouse Outfit instantly, then 7 hits with 2s delay after that (the first of the 7 being 2s after the nano is cast), totalling at 8 hits.
The effect of Rouse Outfit is +148 nano instnatly, then +148 nano 3 times with 2s delay (provided that the last hit actually ticks before the nano ends).
This results in 148*4=592 nano per 'hit', with 8 hits that's 4736 nano.
Ie. this one gives all team members (except yourself) 78.93 nano per second.

Just for comparison, PNH gives 15.67 nano per second.
houserocker @ 2019-03-01 06:45
It's true that this is significantly better than PNH. But an NT can cast PNH at like level 100, and this needs 217. Most professions have so much nano and nanodelta now that by the time the trader refills really become significant, they are no longer needed. Also 1 minute duration is pretty annoying now that you have to maintain not only skill drains, but aao drain, aad drain, and damage drain (at 220). They should really simplify this line to make it more useful.
Post a comment
You are not logged in. Anonymous users can not post comments.Please log in to continue.