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Item Database - Mongo's Behemoth

Mongo's Behemoth Created in memory of the famous Arena fighter Mongo, this formula improves the Enforcer's ability to tank by increasing the Enforcer's health and heal reactivity multiplier.
Flags Buff Nano
Can Apply Self
Patch 15.0.1 15.5.5 18.8.53
QL 220
Crystal Nano Crystal (Mongo's Behemoth)
NCU 55
Nanocost 973
School Healing: Enforcer and soldier health buffs
Duration 4 hours
Attack time 1s
Recharge time 1s
Range 1 m
Effect icon Icon 301278
Stacking order 10000
Requirements
To Use User Biological metamorphosis >= 1460 and
User Matter creation >= 1455 and
User Profession == Enforcer and
User Level >= 210 and
User Expansion sets & Shadowlands and
User Specialization & Fourth
Effects
28 Self Set Health 1  
if 2 unknown  
On Use Self Modify Max health 15000  
Self Modify Strength 42  
Self Modify Stamina 42  
Self Modify 689 20  
Comments
-aLpHa- @ 2004-01-08 12:15
yeah but i dont think its so good for pvp even if you use rage ^^
disquast @ 2004-02-09 07:50
its good for docs :p We dont have to worry much about tanks hps :p
CruisefiX @ 2004-02-09 14:07
very nice (and easy) to tank mercs with 40k+ hp
Using rage,gsf,wolf for mass pvp , rocks!
hardknox @ 2004-03-28 19:03
can an atrox enforcer get that much nano skills ?
nanonuker666 @ 2004-04-09 01:13
syb,bew armor and stuff i havent really heard of many peoples Hp but some 213 enf at mercs taking said he had 30ish so 40 should b no problem with this
gamer9191 @ 2004-07-25 17:09
omg, killer HP buff, but not good on the enforcer for the runspeed
deltaforce @ 2004-07-28 09:56
u dont need runspeed to tank :) oooo then when u cancel it u can run
zyx21 @ 2005-02-02 04:37
"can an atrox enforcer get that much nano skills ?"

Easily with shadowlevels. This is one of the lowest nano req's of any of the SL maxed nanos.
olezero @ 2005-02-22 04:34
This nano is good to use on every prof but one prof is very good Doctors so they can heal Team.

if you mean the enf should cast it on docs, cant be done anyways... can only cast on self
deadly @ 2005-02-24 18:35
*takes Mongo's Ultra Behemoth and puts it in the shades nano line* i mean come on you all know shades need it moroe ^^
Zarobien @ 2005-03-18 16:56
Does it stac with benemonth ess?
Salidos @ 2005-05-01 07:17
is this the nano that makes enfos HUGE?
bongbong @ 2005-05-02 17:57
Challenger nano line makes a big size diffrence, and mongo line increases a little.
Cheysey @ 2005-05-24 17:03
essences also affects size..but not the SL essences...
Drachnyen @ 2005-07-04 10:20
Im approaching that lvl atm slowly, and im wondering if I will be able to use it without hefty twinking. Atrox Enforcer naturally and im not the sharpest tool in the shed, being able to use the 3k and the 5k ones 2-3 lvls after the Lvl Req. Unfourtunatly I can't lvl to 223, so my question is: How hard is it to use for a 220 Atrox enforcer? And are you counting on 10 Ai lvls in Nano Combat? thanx for an answer in advance
Talan @ 2005-09-21 12:09
errr... that's easy to cast, well not easy, but not horrible, go look at some of the other 220 nanos, some of them need over 2k in nanoskills.
olezero @ 2005-10-22 07:23
What needs to be so "nerfed" with this nano? It can't be used in pvp, cuz of the -2200 runspeed. Only thing this nano can be used to is tanking those bigass mobs like the beast or an AI raid general/admiral, etc. And soldiers' AMS would prolly total down to atleast 17k HP in 1:20 min when tanking the Beast. (just an example)
Not "very" useful, but still useful ;-)
jens1970 @ 2005-10-23 11:02
example: i cast the nano and get 47k hp. the mob hit me many times and reduces my hp to 16k. what if i cancle the nano now? am i dead because of -17k?
DrugFreeBoy @ 2005-11-04 07:05
You won't die, like, if you were at 1/2 HP and deactivated behe, you don't lose 1k HP, just 1k max HP
tegrere @ 2005-11-10 07:34
lol, only 1 problem with it...it dosent auto add the 17k hp, so you have to go get a doc to ch you so you dont go running around with 1/3 hp
harton @ 2006-01-01 06:12
This nano will de-activate when you zone. i can see this being annoying. also that it costs 2.2k nano
pter666 @ 2006-01-07 07:39
if u need to zone after u casted it i think theres a prob ;)
pter666 @ 2006-01-07 08:42
no taunt on it or what?
nimarq @ 2006-01-07 20:29
"School Healing: Enforcer and soldier health buffs"

Lol why would it taunt. This is similar to essences.
kteke @ 2006-02-03 15:49
""errr... that's easy to cast, well not easy, but not horrible, go look at some of the other 220 nanos, some of them need over 2k in nanoskills.""

well, think for enforcer's nano skill. 4 per level. no brain sym ql180+, no hud/deck as raised by 75, no treatment(per 4) for putting high level imp to cast this. so reqs are normal for enf. not easy not hard. me thinks o.c.
Kenguru @ 2006-03-24 17:36
Yeah we are talking about enforcers here, an atrox enforcer to be more spesific. This is the nano with most nano reqs on enforcer nanolines. And for a reason.
Xeo @ 2006-03-31 14:14
Look at keepers reqs for nanos.. & they are dark blue too..
Hyperion5182 @ 2006-04-12 08:27
The runspeed to HP ratio on this nano is 7.7:1 Not a bad ratio. And as for casting this. 140+131=271+20=290 and thats just basic twinking.
Yakobo66 @ 2006-05-07 22:13
220*4 = 880 base, intel lets say 500/4 = 120ish more so thats 1k + 252 for wrangle + mochies = 1252 without any imps/item buffs
Yakobo66 @ 2006-05-07 22:15
oops, missed out 20 on the buffs so thats 1272
bartje @ 2006-06-03 17:01
ow one more thing..... yu can improve blue skill BY FIFTEEN POINTS when u hit sl.. so that is 20*15=300 extra ;)
bartje @ 2006-06-03 17:02
for the froobs/noobs/ebayer's SL= shadow lvl ;)
Yakobo66 @ 2006-06-09 19:39
i said 220*4 because of lvl locks so i was evening out for sl's :P
Yakobo66 @ 2006-06-24 15:19
yeah would you rather have 2k less run speed or 17k hp when going for teh beast... figure it out
lpx @ 2006-10-14 14:02
2200 rs could be made up pretty easily.. maybe not cover the whole loss but a very large chunk off it..
im not even sure how i would kill a enf with 40 or 50k hp.. i mean jesus WhoTF needs heals with that kinda hp.. and it's doubled cause of pvp 1/2 rule.. thats just insane.
bartje @ 2006-11-29 18:32
pvp rule is 1/3
noir1991 @ 2006-12-06 12:24
lol , An enfo with 40-50k HP would be hit with most likely , capped AS , capped Sneak , Capped FA , @22k HP my enfo has been hit 7k AS , who knows you might get hit with 13k AS with 40k HP so it equals bout the same.
Marko @ 2007-02-04 15:56
ya , 40% of HP in pvp is cap, so with 40k HP cap is 16k, so you would be geting 13k AS SA BS Dimach 15k FA, and a lot of HI perk's dmg
AKrulz @ 2007-02-08 13:26
Is one of my favorite nanos.After you cast it the game is very easy:select target press q, wait 30sec, then select another target......
Yakobo66 @ 2007-02-11 13:30
he meant dmg is halved in pvp not capped at >.<
bartje @ 2007-02-18 23:33
Yako, u really need to post a post after every new comment? :p
buttmuffin @ 2007-06-01 14:25
actually damage is halved, but then its capped at 40% of your target's hp, if the cap is higher than 13k, you can still hit 13k AS's and whatnot
stanton @ 2007-06-17 04:50
Yay for the new 30% cap :-) Means with 40k hp you can only get hit for 12k max.
Doomeater @ 2007-06-19 13:54
like anyone hits that high on a L220 enf ;) those ACs and evades nerf your dmg a lot too
Colares @ 2007-07-08 21:57
Hmm... to bad you cant stack this with BEHE :(
alesicis @ 2007-10-08 10:00
it's easy to get 1500-1700 in any skill for any proffession by 220
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