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Item Database - Adaptive Ambient Renaissance
Adaptive Ambient Renaissance
Creates a healing field around the Keeper that heals all members of the Keeper's team every 20 seconds. The healing increases as the Keeper's Bio Metamor skill grows.
Flags
Buff Nano
Patch
15.0.1
15.5.5
17.6
17.7
18.8.53
QL
207
Crystal
Nano Crystal (Adaptive Ambient Renaissance)
NCU
52
Nanocost
3102
School
Healing:
Keeper healing auras
Duration
4 hours
Attack time
1s
Recharge time
1s
Range
1 m
Effect icon
Icon 297598
Stacking order
3
Requirements
To Use
User
Profession
== Keeper
and
User
Psychological modifications
>= 1001
and
User
Biological metamorphosis
>= 1001
and
User
Level
>= 201
and
User
Specialization
& Fourth
Effects
On Use
User
Cast
Ambient Renaissance
720 hits, 20s delay
Comments
donger @ 2006-05-19 14:24
where?
Noise_Annoys @ 2006-07-31 00:06
Inferno Sanctuary or Pandemonium Garden
triggerzer0 @ 2006-09-10 22:13
rollable?
Bluebots @ 2009-02-04 11:37
They better be rollable, I aint paying friggin 12 mil for this just to get healed for an extra 58 points every 20 seconds. Totally useless.
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