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Item Database - Adaptive Ambient Renaissance

Adaptive Ambient Renaissance Creates a healing field around the Keeper that heals all members of the Keeper's team every 20 seconds. The healing increases as the Keeper's Bio Metamor skill grows.
Flags Buff Nano
Patch 15.0.1 15.5.5 17.6 17.7 18.8.53
QL 207
Crystal Nano Crystal (Adaptive Ambient Renaissance)
NCU 52
Nanocost 3102
School Healing: Keeper healing auras
Duration 4 hours
Attack time 1s
Recharge time 1s
Range 1 m
Effect icon Icon 297598
Stacking order 3
Requirements
To Use User Profession == Keeper and
User Psychological modifications >= 1001 and
User Biological metamorphosis >= 1001 and
User Level >= 201 and
User Specialization & Fourth
Effects
On Use User Cast Ambient Renaissance  720 hits, 20s delay
Comments
donger @ 2006-05-19 14:24
where?
Noise_Annoys @ 2006-07-31 00:06
Inferno Sanctuary or Pandemonium Garden
triggerzer0 @ 2006-09-10 22:13
rollable?
Bluebots @ 2009-02-04 11:37
They better be rollable, I aint paying friggin 12 mil for this just to get healed for an extra 58 points every 20 seconds. Totally useless.
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