Chanell @ 2004-05-08 00:43
This nano needs more defense.
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Chanell @ 2004-05-08 00:43
Er wait.
nvm
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melonhead @ 2004-07-09 23:42
holy shit, no chance of gettin this with a trox... probably not witha solitus either.. ouch
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estboy @ 2004-07-31 13:18
lol ne1 wants this.. Guardian Ward is the best Ward.. no keep can be so dump =P
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Stehn @ 2004-09-01 16:28
melonhead thats what you are 220 can easily get this
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olezero @ 2005-03-09 16:43
ppfft "Guardian Ward" got 44 sec between each, this got 30, thus, Much better
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Talan @ 2005-03-29 05:52
All ward's above Guardian Ward have broken refreshs.... so they are pointless...
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olezero @ 2005-04-16 17:01
oh, dident know that
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Afireinside @ 2005-06-21 15:47
in the last patchnotes there was something about broken Refreshes on Auras, does anyone know, if this works now as it should?
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Savhippo @ 2005-07-17 21:04
Sold in Pandemonium Vendors
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Kenzor @ 2005-08-06 07:40
Agents, Soldiers say goodbye! no more alpha for joo :)
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Kenzor @ 2005-08-06 07:41
oh wait... "normal attack"
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Afireinside @ 2005-08-23 01:10
Ward blocks Perks as well. Verified by me when a Shade tried to gank me ^^ got somehow messed up when her first perk didn't land and she couldn't use the follow ups :P
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Jharda @ 2005-08-25 08:50
wait wtf is this. Is this the same shit as the first ward? I dont get it whats new. SOMEONE EXPLAIN TO MEHHH!
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olezero @ 2005-08-31 09:01
this one hit's you with a ward every 30 sec.. the first one hits you with one every 60 sec, thus.. double the "defence" :-)
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Jharda @ 2005-09-02 06:48
oh okay...so instead of being freakin useless now its kinda useless?!?!
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olezero @ 2005-09-04 14:33
personaly, i would rather use Imminence in any situation.. There is a reason we got bio cocoon ;)
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Afireinside @ 2005-09-19 13:26
Not in ANY Situation. It's very nice when you have 2 Keepers in a team and one cast Imminence nd the other one Ward ;)
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olezero @ 2005-09-20 22:04
yeayeayea !! :-P
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Taretch @ 2005-09-28 02:25
Ward doesn't block perks or specials, it only blocks auto attacks.
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Jeff120 @ 2005-10-15 05:40
sol can cast this
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Jeff120 @ 2005-10-15 05:40
with AI things
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tegrere @ 2005-11-10 07:48
this thing dosent look all that nice, i mean, if it was a "blocks crits only" then mabey it might be usefull, but as it is, it dosent seem worth the ncu unless your tanking the beast, and, well, how often are keepers doing that when the alpha tank actualy has ncu...
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omnistatic @ 2005-11-30 12:47
wow, you need 700 more in nano skills to get it 5 seconds better :S
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ZeroS @ 2006-01-15 22:29
Hm... does it only block 1 attack or ? so an agent / shade can attack 1 normal attack then perk perk and the keepers dies or ?
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Wakizaka @ 2006-01-16 16:49
Block one successful attack against you every 30 seconds.
It can make the difference between life and death though if the people in PvP are unsure as to which nano's you're running
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Awaren @ 2006-03-21 01:47
This is stupid. just 1 attack? bleah. And Guardian Ward has 11 seconds, does that mean the guardian ward refresh every 11 seconds?
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Awaren @ 2006-03-21 01:48
Oh and where does it says its refresh time? cant see it
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teppox @ 2006-03-26 14:19
Team Cast Warden Ward 480 hits, -->> 30s delay <<--
reads right in the effects part ;)
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Xeo @ 2006-05-04 01:38
it can save whole team from AOE nucks
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Awaren @ 2006-06-12 05:09
800 more PM and BM for 5 seconds less delay than the previous? sad.
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Sloshmonger @ 2006-07-01 00:02
Look back at Talan's comment 2005-03-29. This is still broken.
There are a few downsides to this nano line.
When you run this you will get one refresh and two "Could not execute nano program" messages. The aura it spawns has a 1:30 run time. The same problem exists with Sentinel Ward. A similar problem exists with Ward, except it's 60s refresh & 2:05 duration. With Guardian Ward & Benevolent Ward, the refresh is 44s & 50s respectively, with 11s duration. So it's you're choice whether you want it to be up 3x or 1/4 time as long as it should be.
Secondly, except for the common Ward and rare higher ones being found as a drop, all must be purchased from gardens. I cannot justify buying any but Guardian Ward, as that's the least broken.
The alternative of the reflect is nearly always a better option with two keepers in a team, as it's both rollable and reliable.
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sorin18 @ 2006-08-04 21:52
I think this worcks normaly now... realy wish it whod absorb 3 normal atacks like the engie absorbs 3 special atacks ( for others i mean ) whod have been more nicer.... but this is good anyway ... depending who ur fighting against. Anyway imagine a team of 2 or 3 keepers for all auras 1 engie for special absorbs 1 doc for heals ofcourse and 1 soldier ... it whod roxor :-)))
anyway this nano is just cute not good ... just cute :-)P
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Awaren @ 2006-10-09 09:04
It's not fixed. It dosent refresh as it says "better NCU running" error. So til it weares out (1:30) it dosent refresh, and once it terminate it takes another 30 second for the next refresh to take place. So this actualy refresh every 2 minutes.
However it works if you manualy cancel it everytime somebody hits you and bloks the attack so it would refresh every 30 seconds as it should
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Underoath @ 2006-11-14 01:21
480 hits, 30s delay MEANS:
They nano will refresh itself every 30 seconds (480 times) before the nano will be over.
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Lukesed @ 2006-12-25 05:40
^if the world was perfect
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Luzifer1985 @ 2007-09-15 15:34
they fix the ward line with 17.6 :D
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LordShado @ 2007-10-08 16:43
Received from Inferno Garden Quest in the form of Box Of Nanocrystals.
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Whitey @ 2008-02-23 15:44
does this work yet? not tested it
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DarkAnkh @ 2008-03-17 13:30
It's fixed
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Retracnad @ 2008-05-18 17:56
Saved my ass as a fixer so many times against high AR mobs when I accidently pull agro, stops me taking that life threatening hit (cos lets face it, any hit against my gimp chars gonna be a crit and its gonna deal atleast half my health). This stops that damage and gives enough time for mob to be pulled off me, by time the situation happens again, i've got the ward back on me.
Can see it being useful in full teams to protect squishy support classes from mismanaged agro.
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AKrulz @ 2008-09-12 17:04
think that you prevent a 4k dmg every 30 sec so is like 3 times better than improv ambient invigoration=))
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