Silver_RK2 @ 2005-09-09 16:55
Why do shades get MA buffs? sorry n00b here, never played a shade
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wiltingrose @ 2005-09-11 10:56
some really nice 1he need the ma skill
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Volkanov @ 2005-09-14 02:35
its mainly the dimach buff thats good, shades dimach is different to ma's.
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donger @ 2005-09-24 17:41
MA buff is for combined attack, if you're clever and want to be god of PVP ^^
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Limefire @ 2005-11-19 21:36
If you want to be god of PVP, you don't play a shade. Combined attacks lower your overall damage as a shade, not worth it.
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wiltingrose @ 2005-11-30 08:54
^^^^ refering to previous post
Limefire, lets do some math, say your nice high damaging 2 hit weapons do 10 damage per hit. wow 20 pit points. then lets say say MA combined for half the speed and half the damage, 5 points per hits x 3 = 15 x2 for speed 30 hit points
MA combined kicks ass and is worth it when you get good weapons
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monkeys6 @ 2005-12-09 03:58
40 attacks is the max in a minute so i have heard, and rapiers can hit that easly so adding in the ma attack that does less damage will lower your overall damage because your getting less rapier attacks.
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Yetti @ 2005-12-09 08:16
Monkey is right, plus Rapiers dont have Comb ma attack :o/ so good luck finding a decent wep.
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Kplayona @ 2005-12-31 20:36
Is this self? it says Can Carry :S i dunno if that's self or can you cast it on someone else? Please post back thankx ;)
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Wakizaka @ 2006-01-04 11:42
Increases the Shade's - In other words, it's self only! Soz
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Kplayona @ 2006-01-30 13:55
lol thankx wakizaka would be pretty awesome for a level 24 ma to be hitting 1k dimach dont ya think?:P
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Kplayona @ 2006-01-30 13:56
zz 3rd post what i mean by hitting for 1k is for a level 24 twink to get it buffed on him hehe anways lol bye.
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troxnox @ 2006-02-02 13:12
yeah, the only reason for this is the dimach buff, though from what i have heard dimach reaches it's peak at 600 in skill, for shades at last. seeing as shade dimach reduces some attack for a life drain and faster recharge
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12lettername @ 2006-03-17 11:31
I have a shade. I use dimach as a heal. It's great for anytime you need insta hp
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4n7H0r @ 2006-03-31 10:57
ma buff... maybe for the perklines which check ma vs evade close, but i dont perk those lines
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robapril @ 2006-05-24 05:41
1k dimach on a lvl 24 ma? Can do in pvm.
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Zackareth @ 2006-08-30 15:15
Shades r insane, i used to play a shade...
Lvl 5 = QL 15 silvertail dagger X2, combined with Martial Arts...
OD'ed a 15 soldier... O.o
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rattjamann @ 2006-09-08 15:39
.... Monkeys6 u must have heard wrong.. 40 attacks in a min? that gotta be with all spec attacks or else it's no way posible, if u ask why i refere to this ;)
"init affects both attack (600/sec) and recharge speeds (300/sec), neither can go below 1 second"
ergo.. u cant go under 1/1, and what's 1+1? 2 :P 2 sec between attacks, so the result would be 30 attacks/min
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donger @ 2006-10-01 23:42
The thing is about the xtra MA attack is in pvp you get another chance to stun before you go into attack recharge: hence stunning ur opponent with ur proc+ perk and brawl and freak str perks so ur oponent cant do jack while u kill him :p
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12lettername @ 2006-10-08 10:17
"init affects both attack (600/sec) and recharge speeds (300/sec), neither can go below 1 second"
ergo.. u cant go under 1/1, and what's 1+1? 2 :P 2 sec between attacks, so the result would be 30 attacks/min
Actually it works weapon A attacks, weapon B attacks, they both recharge. So you actually get 2 hits in 3 seconds, or 40 hits a minute. I'm pretty sure the 3rd bar works in the same way, so you'd get 3 attacks in 4 seconds, or 45 attacks a minute. (that's assuming all 3 attacks are 1/1)
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oodella @ 2007-06-07 13:58
I believe 12letter is right and also the only limitations on special atks is the cap on how fast they can be used which isnt affected by agg/def slider or weapon atks but rather the skill u have invested in it.
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Deprivator @ 2008-07-05 02:35
Also, some shade perks use the MA skill as check.
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pyroathiest @ 2008-10-04 10:34
Just wondering, if you have a weapon that has a base speed of an under 1 sec attack and recharge, can the attack time be lowered with inits?
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pyroathiest @ 2008-10-04 10:34
Just wondering, if you have a weapon that has a base speed of an under 1 sec attack and recharge, can the attack time be lowered with inits?
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Hydrojen @ 2008-12-02 05:13
nope, if at any time the weapon's recharge or attack, via init buffs or positioning of agg/def bar, would be reduced to 1 or below, they go to 1.
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pyroathiest @ 2009-03-12 06:36
Im not talking about something that would get recharge/attack lowered to something below 1/1, im talking about something like a ninja tanto that STARTS at .5/.5
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Nukeclearia @ 2009-04-06 23:38
Pyroa, It's speed would still be 1/1 , Just making it need less Inits to go 1/1 on full def
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Dilomax @ 2013-05-06 12:21
uh... 3 attack bars is 45 hits a min
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