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Item Database - Ambient Revitalization

Ambient Revitalization Icon #44245 Creates a healing field around the Keeper that heals all members of the Keeper's team every 20 seconds. This particular field heals for 679 points.
Flags Modified Description, Buff Nano
Patch 15.0.1 15.5.5 17.6 17.7
QL 187
Crystal Nano Crystal (Ambient Revitalization)
NCU 47
Nanocost 2479
School Healing: Keeper healing auras
Duration 3 hours
Attack time 10s
Recharge time 5s
Range 1 m
Effect icon Icon 84905
Stacking order 187
Requirements
To Use User Profession == Keeper and
User Psychological modifications >= 929 and
User Biological metamorphosis >= 929 and
User Level >= 185
Effects
On Use Team Cast Ambient Revitalization  719 hits, 20s delay
Team Cast Ambient Revitalization  
Comments
Datagutt @ 2006-07-02 03:59
whys this ontop of keepers healstables?
harkin @ 2007-08-19 00:56
because instead of it being calced at every 20s as aura refreshes, its based same as a doc casting a heal, the 679 every 15s, or so, and the top nano has longer attack time :P 20s versus 10s

this:
679 every 20s = 2037/min or 33.75/sec
top:
843 every 20s = 2529/min or 42.15/sec
Enys @ 2008-05-31 14:24
So this is the best keeper HOT?
Binarybot @ 2010-02-18 18:45
No, all the keeper hots tick at 20 seconds. As Harkin pointed out, the heals table is based on if you chain-cast the nano rather than letting the aura proc. So, with a 10 second cast time (and a crapload of nano initiative), you could chain-cast this one and get better healing (as proc would refresh every few seconds) than the highest keeper aura (because of higher casting time). So, if you want to be full agg and have over 2k nano init, you can chain cast this one for more healing than chain casting the top nano... or you could just let it sit in your NCU and tick off every 20 seconds as intended.
Shakesbeer @ 2011-06-20 03:23
still this is the best keeper hot, simply because of the not retarted reqs/healing amount ratio
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