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Item Database - Nano Crystal (Fervor of the Zealot)

Nano Crystal (Fervor of the Zealot) Increases the caster's Fast Attack skill.
Right click on this item to learn the nano formula it contains.
Flags Visible, Modified Description, Tell Collision, Has Energy
Can Carry, Use, Eat
Patch 15.0.1 18.8.53
QL
196
Change QL:
Value 2140260
Energy 1
Mass 0.1kg
Requirements
To Use User Profession == Shade or
User Profession == Keeper or
User Profession == Martial Artist or
User Profession == Enforcer and
User Psychological modifications >= 950 and
User Sensory improvement >= 950 and
User 210331 unknown
Effects
On Use User Upload Fervor of the Zealot  
Comments
melonhead @ 2004-07-09 23:43
the hell is with that sneak attack buff?
estboy @ 2004-07-31 13:20
LMAO
APathetik @ 2004-11-03 04:29
would make a little more sense if you could buff others
Nyroar @ 2005-03-14 21:05
Wish it was brawl instead of sneak attack o.O
Elmarlys @ 2005-08-12 15:28
kann man das Nano blitzen
olezero @ 2005-08-22 20:49
nain ! man kan nicht ge'blitzen das nano !! lol.. its a english page.. please talk english, thanks
Jharda @ 2005-08-25 08:53
BAH!
Elmarlys @ 2005-09-08 14:17
:) where I get this here, ist das ok, (wo bekomm ich das her)
olezero @ 2005-09-14 11:25
hehehe! its a dynaloot ;-)
donger @ 2005-09-18 01:23
love the damage mod, FA mod is great as wrangles dont buff it
Kinsijala @ 2005-11-02 15:41
The Damagebuff is the best on this Nano because when you use the IS Froster (forgot the damned name) the damage is always the same so your Fast attack skill is pointless
triggerzer0 @ 2006-03-27 08:40
who uses an FBR at 195+?
Awaren @ 2006-06-12 05:00
FBR is best in SL since you allways do the minimum damage, and FBR has the minimum damage even higher than ql 300 kyr sword. Even tho kyr has specials, FBR still does more damage in SL than kyr if kyr sword is not over ql 250 (plus its damn expensive)
Yakobo66 @ 2006-07-14 15:18
ql300 ai ftw, nothing can p00n it muahaha
Danathos @ 2006-10-17 08:26
well considering kyr 300 and fbr, cleary awaren u didnt notice the attack rating cap of fbr which is almost half of the kyr 300...with the amount of ar on ppl with kyr 300 even tho min dmg is less acc to stats, the real min dmg reflected in the game with the ar of prolly 1700+ will be much greater than fbr, get ur facts straight:P
khalan @ 2006-12-14 18:57
Hmm, ever noticed a chance for keeper to go 1he (Sword of Wonder) + shield (Snake Tamer Guard)...Would look fantastic and you'd actually need that SA buff.. =)
Lantz @ 2007-01-16 11:45
Is there any case..somewhere in RK or SL where a keeper will use, need or want sneakattack?
...how is keepers with high sneak attack? o.O Tank backstabbers ftw!
danexpan @ 2007-01-31 20:12
havent you heard? with LE keepers are getting special swords with sneak attack and AS on, cant wait to see our AS line come out :D (also we get acro, shade perks and NT nukes)
bartje @ 2007-02-08 22:20
Yakobo66 @ 2006-07-14 15:18

ql300 ai ftw, nothing can p00n it muahaha

actualy ql 300 MK6 LE sword can ;)
triggerzer0 @ 2007-02-15 07:09
"""Lantz @ 2007-01-16 11:45
Is there any case..somewhere in RK or SL where a keeper will use, need or want sneakattack?
...how is keepers with high sneak attack? o.O Tank backstabbers ftw!"""

the problem is that there are no 2hje weapons with SA, instead we are forced to use either a SoFC, a piercing evil, an AI type 240, or a sword of curiosity, all of which are moderate to heavy IP sinks. Of these the SoC is likely the cheapest IP wise, but does ultimatly unreliable SAs for the price, especially when you take into account the relatively lower SA skill a keeper will have than a shade or adventurer.

TBH, you are better off hotswapping to a Premium Supernova Mk VI, Zastaba Velocity SX - Special Forces, or a Superior Sapphistic Bow. Of those, I'd go with either the Supernova for ganking(almost allways caps, same damage type as a 112 sword) or the Sapphistic(cheaper on IP, consistant ASes, fast cycle)
Yakobo66 @ 2007-03-23 17:10
Yakobo66 @ 2006-07-14 15:18 before le ftw? ;)
khalan @ 2007-03-26 19:04
But still they should give us back the use of skills parry/riposte...who says that mobs should have those skills? (Wasn't that the problem with those in the first place that mobs were too good parrying hits?)
And with those skills the opportunity to use shields as a defencive equiptment with an agile 1he sword doing some swift comparable dmg. More choices plax, we already have the necessary buffs..
Truestrength @ 2008-01-07 01:30
i suppose if you wanted to swap on a sneak attack weapon in pvp the sneak attack mod might be useful? lol
and um the skills of parry and riposte used to be used by ma's if they put them back into action you couldn't hit an ma again just like originally so er don't think they will be re-introducing those anytime soon.
Mohamed @ 2008-08-20 09:50
And if they put back riposte and parry, melee would be overpowered
Bluebots @ 2009-03-01 15:22
Ranged and nano is overpowered, melee is totally lacking.
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