Scoville @ 2006-10-12 23:03
These days, yes, pet pathing is WAY better and your pet can generally get back to you in the time it takes to cast this. We didn't always have it so good. Back in the day, we walked barefoot 5 miles to school in a snowstorm, uphill both ways!
...What was I saying? Oh yes, pet pathing used to suck big purple donkey dicks. If you were in a mission, had no idea where your pet had run off to and got stuck, and had absolutely no inclination to go look for it because of the 70-level-higher mobs everywhere, Pet Warp was absolutely indispensible.
I remember casting it a lot in cave missions. Early on (before this nano? ) there were rooms that pets seemed to have a 10% chance of getting through successfully. They fixed that, mostly...by taking out those rooms, haha. I think there were still some problems and that's when they resorted to Pet Warp, then awhile later they finally got the pathing to its current (relatively magnificent!) condition.
I still think it's kind of hilarious that you can run around Keystone Kops style and not get hit much, especially in a room with a pillar in it, because mobs are plagued with the same pathing peculiarities. Justice!
Oh and O.o means looking askance at something, similar to /boggle which is more like O.O ...that's the best way I can explain from impressions I've gathered from context. Picture the O's as eyes.
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Anarchangelx @ 2010-03-04 23:28
1 Pet stays away forever
2 Pet comes back in the time it takes to cast this nano
3 Pet comes back in the time it takes to cast this nano, because this nano was cast
4 Pet is returned by this nano
Too many people are confusing 2 with 3, and ignoring the fact that 1 would have resulted had they not cast the nano. I do not wait anymore before casting this, you can always move and break the cast (aka 'stepping out of casting').
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