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Item Database - Quality OT Kerans Automatic Grinner

Quality OT Kerans Automatic Grinner Icon #21147 The Heavy Grinner is a good example of how half-automatic hybrid weapons are not in fashion. The launcher system of the gun was a clever design though, and although it's heavy, it's also very easy to aim. The idea of sulphur-coated lead projectiles was also good, especially since sulphur is abundant on Rubi-Ka. Unfortunately the sulphur does almost no additional damage. The Heavy Grinner is a common patent, this re-design was both due for and possible. The initative and result leading to the making of it is actually a good example of how well OT listens to their citizens: Candice Kerans had tested many sub-machine guns, but found few that had the right combination of speed, weight, firepower, clip size and ease of maintenance. She got the chance to hold the Heavy Grinner once though, and instantly recognized its potentional. By using the proper channels she reached the right people within the OT hierarchy. Carefully she explained her vision, funds were found and research started. Prototypes were built, a new system for sulphur coating were invented, field tests were done - and slowly the KAG got the shape it has now. Feedback so far indicates that Miss Kerans idea was a good one.
Flags Visible, Modified Description
Can Carry, Wear, Burst
Patch 14.2.1 15.0.1
QL
200
Change QL:
Type Weapon
Slot Right hand
Value 574803
Equip time 3.5s
Attack time 1.5s
Recharge time 1.45s
Range 27 m
Clip 120 - Bullets
Damage 1-295 (295) - Poison AC
Burst cycle 1500
Initiative skill Ranged init
Mass 8.6kg
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Smg 100 %
Requirements
To Equip User Smg >= 946 and
User Burst >= 710
Effects
On Equip User Modify Sense 6  
Comments
Machen @ 2004-02-06 00:30
Named after Candice "Nettie" Kerans, one of greatest Fixer in history.
zyx21 @ 2005-02-18 08:40
Can go full def 1/1 with this easy, and it adds sense. All in all a great gun. (Poison AC too!)
Cheysey @ 2005-10-30 16:34
not easy to go 1/1 with this full def...
u would have to have around 1650 inits to do that...
takes 1050 ranged inits to 1/1 a gun that's already 1/1 full def
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