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Equipment Configurator
Character overview
Weapons
Clothing
Implants
ACs
Projectile AC
6958
Melee AC
7111
Energy AC
6638
Chemical AC
6026
Radiation AC
5651
Cold AC
5703
Poison AC
6548
Fire AC
6513
Abilities
Strength
32
Agility
8
Stamina
103
Intelligence
8
Sense
22
Psychic
21
Body development
281
Max health
2098
Max nano
950
Miscellanous
Belt decks
6
NCU memory
514
Nano cost modifier
-25
Experience modifier
21
Weapon range
5
Critical chance
1
Offense modifier
45
Defense modifier
348
Adventuring
156
Swimming
91
Melee
Martial arts
114
1h Blunt
246
1h Edged
53
2h Edged
47
2h Blunt
123
Piercing
47
Melee energy
166
Fast attack
194
Brawl
55
Dimach
211
Sneak attack
61
Multi melee
214
Ranged
Bow
8
Rifle
49
Ranged energy
29
Fling shot
3
Full auto
12
Aimed shot
101
Bow special attack
149
Sharp objects
109
Heavy weapons
49
Speed
Melee init
297
Ranged init
40
Physical init
90
Nano init
559
Duck explosives
221
Dodge ranged
181
Evade close
177
Run speed
311
Nano resist
153
Riposte
79
Parry
79
Trade and Repair
Mechanical engineering
91
Weapon smithing
192
Nano programming
210
Computer literacy
401
Psychology
30
Tutoring
162
Nano and Aiding
Matter metamorphosis
194
Biological metamorphosis
189
Psychological modifications
201
Matter creation
190
Time and space
190
Sensory improvement
196
First aid
169
Treatment
205
Spying
Perception
202
Concealment
211
Navigation
Map navigation
55
Vehicle ground
102
Damage
Projectile damage modifier
35
Melee damage modifier
57
Energy damage modifier
35
Chemical damage modifier
130
Radiation damage modifier
44
Cold damage modifier
35
Fire damage modifier
57
Poison damage modifier
48
Reflection
Reflect projectile damage
6
Reflect chemical damage
7
Reflect radiation damage
7
Reflect poison damage
7
Maximum chemical reflect
21
Maximum radiation reflect
21
Maximum poison reflect
21
Shielding
Shield projectile damage
29
Shield melee damage
18
Shield energy damage
29
Shield chemical damage
18
Shield radiation damage
29
Shield cold damage
18
Shield fire damage
29
Shield poison damage
18
Other
Heal delta
19
Critical decrease
1
Equipment editing
Weapons
(EDIT)
Hud 1
The Key to Cama's Sanctuary
(QL1)
Hud 2
Nar Shere's Earring of Tapping
(QL50)
Hud 3
Eremite Macro Sensor
(QL100)
Utils 1
Melee Fighter's Skill Manual
(QL210)
Utils 2
Biomaterial Defensive Shield
(QL270)
Utils 3
Modified Aggression Enhancer
(QL200)
Right hand
Kyr'Ozch Hammer - Type 112
(QL230)
Belt
Belt Component Platform 6K-X
(QL200)
Left hand
Kyr'Ozch Hammer
(QL191)
Deck 1
Yuttos Modified NCU
(QL202)
Deck 2
Yuttos Modified NCU
(QL204)
Deck 3
Viral Memory Storage Unit
(QL250)
Deck 4
Viral Memory Storage Unit
(QL280)
Deck 5
Hardcore CPU Upgrade
(QL200)
Deck 6
Viral Compiler
(QL239)
Clothing
(EDIT)
Neck
Clan Merits - Double Sun
(QL8)
Head
Second Tier Enforcer Helmet
(QL220)
Back
Spirit Shroud of the Infantry Unit
(QL200)
Right shoulder
Second Tier Enforcer Shoulderplate
(QL220)
Body
Breastplate of Azure Reveries
(QL200)
Left shoulder
Barrow Strength
(QL1)
Right arm
Conscientious Knight's Vambrace
(QL200)
Hands
Superior Sentinel Armor Gloves
(QL200)
Left arm
Left Sleeves of the Pest
(QL200)
Right wrist
Bracelet of Arul Saba (Corroded Glory - 4/5 - Right)
(QL200)
Legs
Living Dragonskin Legs Armor
(QL100)
Left wrist
Bracer of Reflection - Physics
(QL200)
Right finger
Pure Novictum Ring for the Infantry Unit
(QL1)
Feet
Lava Protection Boots and Skin Galvanizer
(QL1)
Left finger
Ring of Luck - Defensive
(QL200)
Implants
(EDIT)
Eye
Growing Ocular Symbiant, Infantry Unit Aban
(QL200)
Head
Awakened Brain Symbiant, Infantry Unit Aban
(QL180)
Ear
Growing Ear Symbiant, Infantry Unit Aban
(QL200)
Right arm
Right-Arm Implant: 1h Blunt, Shiny Jobe
(QL200)
Body
Growing Chest Symbiant, Infantry Unit Aban
(QL200)
Left arm
Left-Arm Implant: % Add All Def., Shiny Jobe
(QL200)
Right wrist
Right-Wrist Implant: 1h Blunt, Bright
(QL200)
Waist
Awakened Waist Symbiant, Infantry Unit Aban
(QL180)
Left wrist
Growing Left Wrist Symbiant, Infantry Unit Aban
(QL200)
Right hand
Enduring Right Hand Symbiant, Infantry Unit Aban
(QL190)
Legs
Awakened Thigh Symbiant, Infantry Unit Aban
(QL180)
Left hand
Running Left Hand Symbiant, Infantry Unit Aban
(QL140)
Feet
Feet Implant: Melee. Init, Shiny Jobe
(QL200)
Perks
(EDIT)
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Character
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Preset configurations
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Azure Reveries and Notum Tank
Omni Armed Forces
Superior Sentinel Armor
Omni Med Battle
Living Dragon Armor and Aura Magnifier
Tarasque Loot
CAS Symbiotic
Gloomfall Armor
DeCranum's Corona MK II
Servants of Eight
Treatment Clothing
Chosen Soldier Armor
Chosen Martial Artist Armor
Chosen Engineer Armor
Chosen Fixer Armor
Chosen Agent Armor
Chosen Adventurer Armor
Chosen Trader Armor
Chosen Bureaucrat Armor
Chosen Enforcer Armor
Chosen Doctor Armor
Chosen Nano Technician Armor
Chosen Metaphysicist Armor
Chosen Keeper Armor
Chosen Shade Armor
AO Tools
Item database
Breed ability caps
Character info
Character stats
Damage calculator
Doc's DoT table
Equipment config
Org listing
Heals table
Implant designer
Nukes table
Perk planner
Symbiant listings
Token boards
Weapons evaluator
Damage dumper
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