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Item Database - One Mind, One Purpose

One Mind, One Purpose Icon #16309 Focuses the thoughts and actions of the target so that they are less likely to be interrupted when running nano formulas. It is rated at reducing the chance of an interrupt by 57%.
Flags Buff Nano
Patch 11.0 14.2.1 15.0.1
QL 162
Crystal Nano Crystal (One Mind, One Purpose)
NCU 50
Nanocost 448
School Psionic: Nano interrupt chance reducers
Duration 1 hour, 20 minutes
Attack time 3.34s
Recharge time 4.35s
Range 20 m
Effect icon Icon 16442
Stacking order 50
Attack skills
Time and space 36 %
Psychological modifications 32 %
Sensory improvement 32 %
Requirements
To Use User Time and space >= 778 and
User Psychological modifications >= 706 and
User Sensory improvement >= 706 and
User Visual profession == Meta-Physicist
Effects
On Use Target Modify Nano interrupt chance 57  
Comments
wilbemine1 @ 2005-10-17 20:41
*drool*
Whitey @ 2005-11-29 22:13
this + coolant sink must be pretty nifty
malewerecat @ 2005-12-14 21:31
oh yes, this + http://auno.org/ao/db.php?id=95515 (sink) = -97% Interrupt :D
ziasod @ 2006-01-08 15:41
mow i'm 212 now maybe i should get it :P
Ztoffe @ 2006-01-18 13:25
this is also great to use on healpet
ziasod @ 2006-01-23 01:11
never seen message *** interrupted of me healpet
Xsonic @ 2006-05-13 06:27
I think it helps the mezz pet mezz more frequently... I think..
ziasod @ 2006-06-07 01:26
never seen message mezz pet interrupted either :P
12lettername @ 2006-06-18 07:58
It's for buffing the adv in the team (so when he winds up being the tank/doc/main DD BOL doesn't get interupted and everyone doesn't die)
Wizardi @ 2006-07-03 21:34
I've been lucky enough to have both the casts of healpet and the mez-pet interrupted (mez-pet actually quite regularly)
gdb2222 @ 2006-07-11 12:32
What sort of messages do you get when heal or mezz pet is interrupted?
Tzkaala @ 2006-08-07 19:06
Stuff like "Valentyia's excecution of Valentyia's Heat was interupted by Shade Y42-Ganker" as happened to me earlier today. Quite rare, but does happen on occasion.
Yakobo66 @ 2006-08-15 18:03
lol this is for docs and NT's with coolant sinks in :D
chaturga @ 2006-10-22 16:43
"One Mind, One Purpose", yep that notion suits most men fine :)
Sebinox @ 2007-01-22 22:48
LOL i saw ppl run and cast nanos what is that? They using this nano?
Zinrax @ 2007-01-31 03:04
nope they use http://auno.org/ao/db.php?id=95515 for running and casting.. and this nano to perhaps
Ilikebunnies @ 2007-03-14 16:03
Running and casting never worked.. don't know where that rumor got started. In the latest patch, you can't even walk and cast anymore.
Jornado @ 2007-03-16 08:42
the fact that sometimes ppl appear to be running and casting is just a lag phenomenon - all us kiters have master the practice of stopping just for long enuff to nuke and then keep moving - this action can even be scripted. due to the small, but very real amount of time it takes info to go from my pc, to FC server, to your pc, the graphics engine finds it easier to ignore stops in movement of very short duration. therefore, you may SEE running and casting, but sadly, its all an illusion...
Endemicx @ 2007-03-23 18:12
this = single most uber BS nano
Threeze @ 2008-01-02 08:28
Endemicx @ 2007-03-23 18:12
this = single most uber BS nano

Actually, that's what I originally thought but if you notice, when you're capping a point the stunbuff you get from capping does something like "Nano interrupt chance -1000%" or so, so basically this doesn't have any effect when capping points :(
Shiare @ 2008-01-29 05:07
I agree with jornado. I dual log and team my MP with my alts and I can see the lag on the other computer screen. It shows my MP casting and moving when on my screen the nano was already done before I moved. On the other computer screen it shows my MP moving while actually casting.

Also when just playing my MP, I notice that I can step out from behind cover and nuke, then move back into cover really quickly and it appears that I'm moving and nuking at the same time. However, since I can instacast nukes, the nano attack bar sometimes lags behind the toons actions and gives the appearance of nuking while moving.

But one more thing though. there is a small threshold for nuking and moving with or without a coolant sink or interrupt NF's and it's not due to lag. Basically you can cast a slow executing nano formula then move about 2 - 4 meters and it won't end the casting. Continue moving however and it will eventually interrupt the casting. I believe this is due to the way FC programmed the movement in AO...which is toons actually don't go from stand still to full sprint. Instead they go from stand still, slow walk, then to sprint. So during the time of nano casting, you can actually be in the slow walk phase while casting and moving (which is easily mistaken for running visually but the game interprets it as walking).

One of the best ways to see a clear difference can only be seen during low server population times and inside of a instanced dungeon or mission where you are the only one there. During these times, there is no server lag whatsoever and everything you do happens instantly and accurately about 99% of the time (I know because I play majority of my hours during low server population times and see a huge difference in game performance verse when there's a lot of other players online).

Shiare @ 2008-01-29 05:16
by the way, that stand still, slow walk then full sprint thing I mentioned isn't all that hard to see. You know because there is a visual difference in a game when you go from stand still to full sprint. SWG (classic, not CU/NGE) was one MMO where toons went from stand still to full sprint as soon as you moved...there was two speeds when you don't have walk mode on and that was stand still...then full sprint (no slow movement between standing still and them full sprint). In AO, your standing still, then when you start to move, you can see your toon gradually pick up speed (last about 1.5 seconds actually) and then you will see them kick it into full sprint mode from there. During that time you are in slow walk mode, nano's continue to cast and maybe even another second after the transition from slow walk to full sprint.

Basically it's just old back in the day's programming at work here. AO is a old game and many of the sub routines it uses for motion, casting nano's, shooting, jumping (basically all movement) has a degree of transition (often interpreted as lag). Latest games have much better motion captures and instant action to key press on the keyboard and there usually isn't a transition period between stand still and full sprint.

Hope that helps shed light on some things....
alexapi32 @ 2008-04-25 16:01
as i say the nano should be given to NT's becouse they can be interupted easyer than MP's
Hafenbraut @ 2008-04-27 09:44
I barely ever get interupted, this goes for MP/NT/Doc alike. I´d gladly trade 100% interupt decrease for a mere 10% fumble decrease though :)
Dancingrage @ 2008-05-13 00:12
You want to know when you want this bad boy running? If you're a shield MP and you're busy pvping. MOST everything you can use in a pvp fight is gonna be instacast but for 1-2 nanos (Rihwen and Bela spring to mind) but those handful of nanos that take time to cast you need to avoid interruption on as much as possible, while the melee prof fighting you wants you to stop casting whatever creeping death nano you're working on.

Ergo, this nano started to have a use once we stopped being 3 hit wonders in pvp and 1-shotted in pvm.
Darketernal @ 2008-10-23 18:50
useful to cast on agents etc with those red dusking MAs :P
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