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Item Database - Angel of Night

Angel of Night Icon #43101 It is later than you thought it was. The sun is slipping into blue. The Angels of Night come out to play.
[NODROP]
Flags Visible, No Drop, Disable Statel Collision
Can Carry, Use, Apply Target
Patch 11.0 11.4 12.5 13.6 14.2.1 14.4.2 14.6 14.9 15.0.1 17.8 17.8.1
QL
200
Change QL:
Value 15000
Attack time 0.1s
Range 6 m
Mass 0kg
Defense skills
Duck explosives 100 %
Attack skills
Martial arts 100 %
Requirements
To Use User Martial arts >= 851 and
User Riposte >= 941 and
User Current nano >= 351 and
User Wielded weapons & Fists and
User Character state == 10
Effects
On Use User Hit Current nano -350 .. -350  
Attacker Temporary Agility for 120s -80  
Attacker Temporary Sense for 120s -80  
Attacker Temporary Melee init for 120s -80  
Attacker Temporary Ranged init for 120s -80  
Attacker Temporary Physical init for 120s -80  
Attacker Temporary Nano init for 120s -80  
Attacker Graphics Effect #43235  
User Lock Martial arts 350s  
Float Text Angel  
Attacker AOE 10m Health Melee AC -550 .. -550  
On Activate Self AddSkill Martial arts 3  
Comments
Volkanov @ 2005-07-23 19:53
This only has 1 use, COH for attacking the shadows :)
Moniker @ 2006-01-19 10:27
tested, dosnt even work for that sadly.
Derishen @ 2006-01-26 19:30
yes, it does. go test it again
monk13 @ 2009-10-26 05:47
it works for that, if u don't mind waiting 5.8minutes between times you check an area for shadows, what works better is the lower end of the fear line.
aside from that the only use is to show off the uber cool animation of it

if it locked for 120seconds or less, and locked either dimach or runspeed it would become VERY useful,
but as it stands
-80 inits and a single 550pt strike on a 10m aoe is not worth no blessed with thunder for almost 6 minutes
monk13 @ 2009-10-26 05:55
in the time it takes for this to unlock
my toon would do 21,437 pts of damage using blessed with thunder
show me how that is balanced please?
(and the answer is not to nerf bwt, it's to uncripple this attack)
Saetos @ 2009-11-06 08:00
Unless there are more than 29 mobs in the range of the AOE, and especially in areas like APF single targets die very quickly. Angel ftw.
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