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Item Database - Slowdown

Slowdown Icon #39125 This nano formula will reduce the ability of a Martial Artist to evade attacks and score critical hits.
Flags Default Target, Item Texture Override, Buff Nano, Disable Statel Collision
Patch 17.0
QL 175
Crystal Nano Crystal (Slowdown)
NCU 175
Nanocost 1100
School Psionic
Duration 15 seconds
Attack time 3s (capped at 1.5s)
Recharge time 1.5s
Range 24 m
Effect icon Icon 39616
Defense skills
Nano resist 100 %
Attack skills
Matter creation 50 %
Biological metamorphosis 50 %
Requirements
To Use User Expansion sets & Lost Eden and
User Biological metamorphosis >= 800 and
User Profession == Enforcer and
User Matter creation >= 800 and
Target Profession == Martial Artist
Effects
On Use Target Modify Duck explosives -1000  
Target Modify Dodge ranged -1000  
Target Modify Evade close -1000  
Target Modify Critical chance -10  
Comments
Ninjamancer @ 2006-12-14 05:00
well, no need for MR anymore...
Pung @ 2006-12-14 05:02
if ya wanna kill fixers?
zerogates @ 2006-12-14 06:56
martial artist targets only, but it helps with that insane crit chance even if just a bit
Comi @ 2006-12-14 09:58
One more reason to run from enforcers, they wont land it easy tho.
deniska @ 2006-12-14 11:29
HAHA as if MR wasn't enough
Forek @ 2006-12-14 15:25
I'm so glad this wasn't targeted against fixers! I pity the poor MAs!
Shadow.ik @ 2006-12-14 19:46
FC is joking OMG!
killy666 @ 2006-12-14 19:48
ewwwwwwww.
Kyai @ 2006-12-15 01:51
Trying to land a 1.5/1.5 nano with 1.2K nanoskills vs 2.2K+ NR is so useful when an MA is eating your face with crits and stuns. :(

Stupid idea, badly implemented.
Whitey @ 2006-12-15 12:43
needs to make NR about 80% to have a chance of landing. enfs can get higher than 1.2k MC/BM at 220..
dJinN @ 2006-12-16 01:03
my poor atrox nano pool is gonna go down so fast trying to spam this ;(
Handschuh @ 2006-12-20 13:38
you need for MAs with 2k+ NR every 3rd or 4th hit... its okay ;) ...
Handschuh @ 2007-01-24 17:51
correctly i have to say with 1,4k+ Nanoskills... (self)
Whitey @ 2007-07-03 03:09
just came to have another look at this to see if its worth getting....

nope, big waste of VP.
i mean, look at the nanocost.. ugh, its gonna need at least 4/5 tries before it lands and still verly little chance of it landing, gonna drain nanopool before it lands..

what a stupid nano >.<
buttmuffin @ 2007-07-06 16:25
Kyai @ 2006-12-15 01:51
when an MA is eating your face

haha funny but true xD
maybe used for ganking MAs?
bartje @ 2007-10-31 11:56
Hardly ever lands :<
Ciekafsky @ 2008-02-10 11:20
I used it at tl5 for a while and it did land every time unless ma just used this funny nr giving special attack.
Vgman @ 2008-04-03 20:41
the attack is called upon a wave of summer and yes now i have to use it against docs/nts/fixers/agents/traders/crats/mps/aaannnnddd enfs.
Jornado @ 2008-06-23 07:24
is it just me or is the only really partially useful nemesis nano they put in? MA's didn't need an anti MP nano, docs didn't really need an anti crat nano, but now those walking hp totems actually have a chance to hit poor little mas. *me cries*
AKrulz @ 2008-09-12 16:53
i dk how to say it but....i think the -1k evade debuff is alot more usefull than -10 cirt chance at least for tl5
zerogates @ 2008-09-13 21:02
You can't spam this nano with that insane nano cost, only useful in group situations where you arent being targeted and need to cast mongo/absorbs. About 1/10 times you can actually land it on decent MAs that are full def.
intrus34 @ 2008-09-18 17:32
yea dont help in duels at least....1.5 cast time means u will be interrupted like 2/3 and doesnt land easy on def MA with decent NR.
houserocker @ 2008-12-13 09:39
TL5 enf landed this 50% of time vs 2300 NR (UwoS used) with barely enough skills to cast, so I wouldn't say it doesn't land much, and those are a brutal 15s :)
enf0pwnage @ 2009-01-25 18:29
omfg fuck fc another nerf to ma's
Flatvia @ 2010-01-16 12:14
great, MORE trouble fighting Enfs for us MA's... we're not the only ones with stuns ya know >.<
zerogates @ 2010-02-26 19:05
IT DOESN'T LAND!!! :p
1/10 times it may land at tl7, if it doesn't get interrupted, and the enf isn't stunned for the short duration, and the MA doesn't pop CiB perks to ignore it, and the enf has Mongo Rage, and the enforcer still has the nano to cast this high cost enough to land it :)
Undercutting @ 2010-05-19 13:29
<-- (220 pvp ma on rk2) Not really a big deal.
Undercutting @ 2010-05-19 13:30
Except for tl5 thats just plain silly =p
Loso @ 2010-11-07 01:16
hurts a lot at 110, but can fear them and avoid getting hit during the duration
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