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Item Database - Ofab Hawk Mk 6

Ofab Hawk Mk 6 Icon #264809 In the orbital fabrication plants of the battle stations, this submachine gun was forged to the highest specifications.
[NODROP]
Flags Visible, Modified Description, No Drop
Can Carry, Wear, Burst, Full Auto
Patch 17.0 17.0.3 17.1
QL
300
Change QL:
Type Weapon
Slot Right hand
Value 3000
Equip time 3s
Attack time 1.2s
Recharge time 1.2s
Range 20 m
Clip 50 - Energy ammo
Damage 325-475 (350) - Energy AC
Attack rating cap 2600
Burst cycle 2200
Fullauto cycle 11000
Initiative skill Ranged init
Mass 0.4kg
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Smg 100 %
Requirements
To Equip User Expansion sets & Lost Eden and
User Smg >= 2101 and
User Burst >= 1576 and
User Full auto >= 1891
Comments
leite @ 2006-12-14 19:07
pff funny, just wonder where to get 1981 FA in a fixer :)
Dopakum @ 2006-12-15 00:40
-.- mofu fa cycle
Gurudee @ 2006-12-15 01:30
Um.........
why FC why?
It's not like we were short on useless guns no one will use....
triggerzer0 @ 2006-12-15 07:21
~80 second full auto with the full auto skill required to equip it.

fix!
Gurudee @ 2007-01-19 01:43
The word is, even with all the best gear in game, that fixers cannot use this gun...and no soldier is likely to want to.
WTB fix.
zerogates @ 2007-02-21 00:44
Fixers do have FA buff now and FA boosts on armor, but still not the best choice for fixers
jokeUsa @ 2007-02-28 00:02
This + bigburger/onehander in offhand? Tho the fa rec sux big time ;(
Marko @ 2007-03-02 22:46
this is 2handed, maybe MK5?
bugi @ 2007-03-28 02:27
umm.. question for those with more highbie experience... compared to mk5, with this "upgrade" you loose "2nd gun" so roughly 30% nerf in damage output, but gain about 25% more base damage output and slightly faster burst recharge, ending up in about the same damage output... What is the "upgrade" in this? (Compared to all other ofab weapons, where mk5-mk6 seems to simply add base damage and makes no other funny changes).
Rapt0r @ 2007-04-01 19:46
The "update" is that you loose flingshot /AS
houserocker @ 2007-04-05 03:04
Actually a very nice gun for pvm, great min damage and crit. A good "lazy gun" that doesn't require you to press 3 buttons every 6-10s.
Yfo @ 2007-06-05 04:41
did some very raw math, and from that it looks like it's only slightly behind dual MP5/Hawk5;
on regular aliens / RK-mobs it might even turn out better
so if you don't need a left hand gun for AS or anything it is a non-gimp choice
(would also save you the IP in MultiRanged)
Yfo @ 2007-06-05 04:47
p.s: the KMP/5 has a MBS of only 2400, which nowadays with LE / Albtraum many high fixers will easily break...
so this shifts the calculation a tad into favour of the Mk6
Rktim @ 2007-06-27 02:57
Wtb skin trade with Shark MK 6 or d-shark pst...
houserocker @ 2007-11-09 00:27
WTB FA cycle trade with dshark.
Threeze @ 2008-01-25 08:33
add fling :(
Vabla2 @ 2008-08-06 05:17
Gief Dreadloch Hawk. And "accidentally" forget to include FA cycle on it like you did with Dshark too please.
Crowe1 @ 2009-01-06 04:44
think this is a optional weapon for a 174 soldier or would the recharge still be to slow, ql200 probably
Atned @ 2009-01-31 20:19
Is this equippable at 220? It'd be nice to see some fixers using this instead of the Hawk mk5/KMP5 setup. Just gets redundant after a while. :P
Nixix @ 2009-05-27 06:43
Yes it certainly is Atned. All you need to keep is 80% of the skill listed for it to not be OE.
Comi @ 2009-06-07 23:31
Useless weapon, if you want to pvp it sucks and if you want to pvm, fixs go with dshark(which is far superior to this).
Ericsmokebud @ 2009-11-23 06:26
can put this on my 212fixer self buffed
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