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Item Database - Kyr'Ozch Energy Hammer - Type 112

Kyr'Ozch Energy Hammer - Type 112 Icon #255463 This weapon is a marvel of Kyr'Ozch bio-engineering. A localized radiation field around the head of this weapon creates extremely painful radiation burns on contact. This weapon has an open slot for a specific type of identified Bio-Material, type 112.
Flags Visible, Modified Description
Can Carry, Wear, No Ammo, Fast Attack, Brawl, Dimach, Parry, Parriable
Patch 15.6.1
QL
300
Change QL:
Type Weapon
Slot Right hand, Left hand
Value 100000
Equip time 2s
Attack time 1s
Recharge time 1s
Range 2 m
Damage 325-400 (325) - Radiation AC
Attack rating cap 2400
Initiative skill Melee init
Mass 0.3kg
Multi melee 1500
Damage View this weapon in the Damage Calculator
Defense skills
Duck explosives 100 %
Attack skills
Melee energy 100 %
Requirements
To Equip User Expansion sets & Alien Invasion and
User Melee energy >= 2001 and
User Fast attack >= 1001 and
User Brawl >= 1201 and
User Dimach >= 401
Effects
On Hit User Cast Glory 2% chance  
User Cast Glory 2% chance  
User Cast Glory 2% chance  
User Cast Glory 2% chance  
Comments
Islashthings @ 2004-09-02 06:44
WOW this thing is good. Smokes Maul by far...
Banansniffer @ 2004-09-03 15:01
Indeed, fa + brawl + dimach :D
And if you cant hit 1/1 in full def with this baby, you might aswell just quit! hehe ;D
*drool*
houserocker @ 2005-10-22 16:10
Everyone uses symbiants. Shiny cluster for melee energy is in head, meaning only infantry symbiants contain melee energy. Of those who can use infantry symbiants, enforcer is the only class who would even CONSIDER it. But the only perkline adding to ME is Champion of Heavy Infantry. It's such a shame that so many weapons that could be incredible are made worthless by lack of perk and symbiant support. /me cries at the thought of even more enforcers wielding kyr swords
Fifty @ 2009-10-18 23:41
I am dualing a pair of these on my tl5 enf, ql200 and 199 for straight PvM purposes. I am impressed, 1/1 full def, 6s fast attack cycle, very high min damage compared to e.g. Axes at same ql, to make up for lower ql weapon because of less skill support for ME. Perfect for SL tanking with high min damage, you can't rage and need to go def.
Fifty @ 2009-10-18 23:42
Btw, I am not wearing 1 piece of AI armor
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