Auno.org: 18.8.62 | Live servers: 18.8.62

Item Database - Combined Sharpshooter's Footwear

Combined Sharpshooter's Footwear Icon #256303 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Sharpshooter edition increases the skills essential for those who engage in ranged combat, improving their capability with many variants of firearms, and improving their understanding of their surroundings.
Flags Visible, Disable Statel Collision
Can Carry, Wear
Patch current
QL
175 (interpolated between QL 1 and QL 300)
Change QL:
Type Armor
Slot Feet
Value 175000
Requirements
To Equip User Agility >= 586 and
User Sense >= 586 and
User Expansion sets & Alien Invasion and
User Title level >= 4
User Alien Technology Expertise 2 trained and
User 65 & 65536
Effects
On Equip User Texture Feet 256237  
User Modify Projectile AC 397  
User Modify Melee AC 397  
User Modify Energy AC 420  
User Modify Chemical AC 420  
User Modify Radiation AC 377  
User Modify Cold AC 377  
User Modify Poison AC 420  
User Modify Fire AC 356  
User Modify Sharp objects 18  
User Modify Grenade 18  
User Modify Heavy weapons 18  
User Modify Bow 18  
User Modify Pistol 18  
User Modify Rifle 18  
User Modify Smg 18  
User Modify Shotgun 18  
User Modify Assault rifle 18  
User Modify Melee init 24  
User Modify Ranged init 24  
User Modify Physical init 24  
User Modify Bow special attack 18  
User Modify Ranged energy 18  
User Modify Multi ranged 18  
User Modify Trap disarming 18  
User Modify Perception 18  
User Modify Burst 18  
User Modify Fling shot 18  
User Modify Aimed shot 18  
User Modify Duck explosives 18  
User Modify Dodge ranged 18  
User Modify Evade close 18  
User Modify Concealment 18  
User Modify Breaking and entry 18  
User Modify Full auto 18  
User Modify Offense modifier 9  
Comments
Hilton @ 2004-09-01 18:46
@@ omg!
Courtdog @ 2008-01-04 10:21
CSS is great armor, but the one thing I would change on it is to change physical init to weapon ranged. There is no reason for physical int in CSS imho, since it is used for the ranged professions.
soladoc @ 2008-01-30 01:10
@Courtdog so bow isn't ranged? because many bows use physical inits
Esproc @ 2009-01-15 08:42
well the melee init could be weapon range or nano init ;)
Zinrax @ 2009-10-14 19:17
Melee init is obviously for all the enfo's wearing this.. no? hmm ok
Ats @ 2011-01-05 02:29
or just leave the weapon inits alone and add weapon range to it and everyone is happy.
Post a comment
You are not logged in. Anonymous users can not post comments.Please log in to continue.