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Item Database - Touch of the Pyre

Touch of the Pyre Icon #45180 Strikes the target with a ray of fire, inflicting 2150-4367 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target.
Flags Default Target, Item Texture Override
Patch 15.0.1 15.5.5 15.9
QL 173
Crystal Nano Crystal (Touch of the Pyre)
NCU 43
Nanocost 896
School Combat
Attack time 8.9s (capped at 2s)
Recharge time 1s
Range 35 m
Stacking order 43
Defense skills
Nano resist 66 %
Attack skills
Matter creation 100 %
Requirements
To Use User Profession == Nano-Technician and
User Level >= 165 and
User Matter creation >= 1054 and
User Expansion sets & Shadowlands and
User Specialization & Third and
User Cyberdeck & Jobe-chipped
Effects
On Use Target Hit Health Fire -2150 .. -4367  
Target Hit Health Energy -37 .. -37  
if Cellular Re-Structure running  
Target Hit Health Poison -60 .. -60  
if Poisoned Thorns running  
Target Hit Health Cold -79 .. -79  
if Frost Blades running  
Target Hit Health Fire -126 .. -126  
if Magma Covering running  
Target Hit Health Radiation -168 .. -168  
if Self Illumination running  
Comments
Rnei @ 2003-11-19 10:49
Where can I find this?!
picsl2 @ 2004-01-20 15:52
noone has a clue lol....get lucky in SL
benicetoo @ 2004-02-14 18:22
Penumbra Sanctuary
Sypiken @ 2004-09-07 19:34
Pen sanct :) What's the point in NT anymore? FC for sure dont like us..
Tasslehoff @ 2004-12-30 02:03
Another Sucky NT nano - does min damage on everything but spirits and sucks down the nano even faster than their dot :/
Cratpoir @ 2005-04-07 08:55
This nano doesn't suck lol... it's one of the first really good SL nukes in the game.... try this in pvp.. and watch the opponents hp drop =P.. If you have high nano c init/etc.. this nuke can be casted very fast.. and can take your opponent right out
angryphase @ 2005-11-28 12:21
I love using this on those hapless tl4/5 pvp twinks. Far too many agents and fixers around that level that don't seem to enjoy being jumped on with this.
bartje @ 2006-03-24 18:59
YUPPSSS look the recharge xD xD
if u got like 1200 Init it is insta cast =O check the dmg it does than! 1 sec recharge and insta cast.. NT rule The world!!!!
philip @ 2006-03-31 14:14
NOT instacast, note the "Capped at 2 seconds" bit
bartje @ 2006-04-21 14:39
2 sec is instacast
bartje @ 2006-04-21 14:39
at least teh recharge is 8)
Otrox @ 2006-06-15 16:16
Then why does it say 1 sec recharge....
Freyda @ 2006-07-08 00:39
this is inhumane level lock and spec 3? WTF fc remove level lock and put the spec req at spec 2 I could easily cast this at 110 gimme a break this is a joke I think I will just stick with IEF till these fool's EVER decide to fix this
furay @ 2006-07-22 21:14
nothing wrong with IEF ^.^
Freyda @ 2006-07-25 10:41
of course nothing is wrong with IEF but for chrissakes Id love a good sl nuke that doesnt have a taunt attached to it (like the rk nukes) simple fact is level locks SUCK pure and simple
Freyda @ 2006-07-25 10:44
better yet I can use Enfraam's Destroyer at 115 (I have expansions though) and semi-twinked MC is 1120 but its the damn level locks/nanocost/cast times good one FC.
Salrani @ 2006-08-10 23:46
i hear ya, the lvl locks suck in a big way, all other class's would faint if for instance sup perennium weapons were capped at lvl 195, fact is we have the skills to cast most of these nanos at low lvl, and a nano pool that seems to be boundless, they di it though so we dont pawn everyone in pvp lol, sucks but in some respects sencible.
Freyda @ 2006-08-27 07:33
hehe they fear we would own peeps in pvp? what about the over abused AS mechanics? at least give us a chance to cast some of these more potent nukes against our opponents PLUS it would make us more desirable in teams (at least in low levels without those level locks we would be doing some serious bodily harm against mobs.) I thought the whole point of a NT was supposed to be a DD class looks like FC just gives NTs a bone and laughs at us behind our backs I hope that new nano in 16.3 will be worth it... hopefully they remove level locks in 16.4 but I aint gonna get my hopes up
Whitey @ 2006-11-02 01:56
never going to remove level locks, a 150ish NT is powerful in PvP anyway.in fact, NT is powerful at most levels. You just gotta know how to twink ;)
Shadow.ik @ 2006-12-10 22:52
Whitey is right...look at Morkhai RK2...he is 220 and pwn (almost) everybody!
Geeseff is lvl 162 NT and he also pwn!(I would say he is best TL5 RK2 twink)
Any NT pwn if he know how to =P
reids @ 2007-04-11 14:43
how much nano init is needed to cap this in full def?
Ilikebunnies @ 2007-07-20 04:50
Full off removes 1 second, full deff adds 1 second, so this has a 9.9 cast time on full deffense. The cap is 2 seconds, so lets pretend the full cast time is 7.9 seconds (removing 2 seconds). The first 6 seconds are removed by 1200 nano init (200 per second), and the remaining 1.9 seconds are removed by 1140 nano init (600 per second after the 1200 init cap).

So init required to cast this in 2 seconds (the cap) is 2,340.
(easy. LE gives about 400, recompiler gives 700, base stats give about 1200, and thats not including perks)
furay @ 2008-05-18 13:45
cant get 1200 base nano init at level 165
Binarybot @ 2009-02-25 18:13
Though you can get enough init to go 25%. I have that much at 153, but will try twinking into full def at 165, if I can squeeze out a bit more nano init.
Ransom @ 2009-04-05 19:59
how ya mention IEF beside on this comments :D

IEF: Base dmg: -2249 .. -3074 (Fire) 1.0 / 4.8 Cast time : 5.8sec
TotP: Base dmg: -2150 .. -4367 (Fire) 2.0 / 1.0 Cast time : 3.0sec

Dunno how ppl prefer some IEF so much lol... about same base dmg but much shorter cast time :) IEF SUCKS *flames here* :P
alesicis @ 2009-06-25 07:47
2.6m in pen garden with a little bit of comp lit. Does twice the damage per second of IEF
fly @ 2009-08-04 09:26
that's if your only using IEF...combine IEF along with a jame and you have a nice combo (and tanks worse nightmare)
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