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Item Database - Stutter Step

Stutter Step Icon #16234 Increases the Evade skill of the caster by 24 percent.
Flags Buff Nano, Disable Statel Collision
Can Apply Self
Patch 15.0.1 17.7
QL 220
Crystal Nano Crystal (Stutter Step)
NCU 40
Nanocost 300
School Psionic: Speed buffs
Duration 6 minutes
Attack time 8s
Recharge time 2s
Range 15 m
Effect icon Icon 16413
Stacking order 1888
Attack skills
Psychological modifications 50 %
Sensory improvement 50 %
Requirements
To Use User Biological metamorphosis >= 1755 and
User Sensory improvement >= 1745 and
User Profession == Martial Artist and
User Level >= 220 and
User Expansion sets & Shadowlands and
User Specialization & Fourth
Effects
On Use Self Modify Evade close 24%  
Comments
Fluke @ 2004-10-21 15:48
These work now right?
Sypiken @ 2004-12-06 18:55
INSANELY WELL. For a lvl 220 MA they give 500+ Evade add.
zyx22 @ 2005-03-04 01:00
Use the NR one pvp >_>
jc_d @ 2005-04-14 01:54
u need (100/24)*500=2083 EC base skill if u want +500 add
Serjozka @ 2005-05-01 02:50
you can get 2083 evades it 220 , at least opi MA can... I think ... xD
demondragon @ 2005-05-26 17:26
at lvl 220 you can get evades up to 1813 with imps and with the perks of acrobat you can get them up to 2813, so this crystal would give 3488. +675
Deesnuts @ 2005-05-31 19:20
/me skeets everywhere
Moniker @ 2005-06-02 07:10
hmm, *reminded of how agents dodged bullets in that movie the matrix* yeah, thats about right.
supermaggel @ 2005-07-14 04:00
is it true that in pvp an Enforcers rage can outdo MA's maximum evades? i mean like 3488 evadeskill?
malaclava @ 2005-07-14 17:02
i calculated it, and added every bit of evades i could, i can get almost 3100 evades fully perked and self buffed (about 3075 evade close combat)
malaclava @ 2005-07-14 17:07
actually, re-calculated... 3320.72 evade close combat :) (yes this nano does re-calculate itself after you perk evades, therefore it should add almost 650 evades) yes this is very possible, very difficult but possible
Volkanov @ 2005-07-23 17:11
yes super its shame dumb enforcers can beat the cunning MA. All it takes is rage and challenger, then use alphas and the ma just hasnt got the healing to recover fast enough. Oh plus enforcer has tonn of HP, armour, some crazy CH perk, damage shield, coccoon...
malaclava @ 2005-07-28 21:29
Must have been a gimpy gimp MA then, with 3.3k evades, and defensive skills from evasive stance, aboslutely no enforcer can touch the MA. Also if you stun the enforcer before they can get their perks off, you should be able to take them down pretty quickly. You have to remember, an MA can easily OD an enforcer :)
elucidate @ 2005-07-31 21:53
You're all wrong.

This nano is based on your BASE un-implanted skill. figure at 220 that'll be about 1200-1300ish base. That's how much it calcs off of.
Moniker @ 2005-08-01 15:16
1750 nanoskills seems like a LOT for that amount
Volkanov @ 2005-08-12 01:59
Tts good if your opponent only uses evade close. Yeah it does unimplanted base evade, but at the level you can cast this it adds more than 120 so thus better than RI.
TheFallen @ 2005-08-15 06:47
How good is it in PVP? half the people out there use ranged weapons so it wont help against them. Does that mean stick to RI or just use it anyways?
Volkanov @ 2005-08-27 22:40
Only good when u know ur opponent uses evade close, in mass pvp better to stick with RI. Also the reqs are very high for an ma, your probably looking at CM and a wrangle to cast this..
Volkanov @ 2005-09-07 12:40
Oh and it lasts for 6 mins... :\
Shojumaru @ 2005-09-15 23:13
I'm surprised nobody said anything about the 8sec casting time... Way too long for a nano that you want to cast at the start of a fight (And with a 6 min duration I'd say you want to cast it as close to the start of the fight as possible). Unless I'm missing something, I'd say that RI is much better - Especially since this nano will override your RI and you'll have to recast it.... It's all too annoying to be effective in battle.
Ludovicell @ 2005-12-05 02:04
lvl 220 enf:2700ish AR
more MR:4200 AR
so..3,3k evades cant beat 4200 AR.
Kahina @ 2006-01-03 02:35
Hum, add 300 base add all def from CiB 10... +1000 add all def from evasive stance... +add all def from symbs etc... Should be worth the try. I'll send you a tell as soon as i hit 220.
kall3 @ 2006-02-28 02:05
Well still omw that high just cant remember seeing Enforcers with Neophyte , you run into MA ones now and then ... wonder why ?!
Yakobo66 @ 2006-06-10 17:01
shojumaru... at that lvl the trickledow will let you cast insta
nimarq @ 2006-10-01 15:36
Shojumaru @ 2005-09-15 23:13
I'm surprised nobody said anything about the 8sec casting time... Way too long for a nano that you want to cast at the start of a fight (And with a 6 min duration I'd say you want to cast it as close to the start of the fight as possible).

8s is instant cast np.
minusa @ 2006-10-14 19:18
this percentage is based not on your MA skill but on cost to increase (same as NT perks, etc).
At 220 with maxed EvadeClC you will have cost 1099. 24% of it = +263 to evade closed.
Comi @ 2006-11-14 19:36
This program should last way longer..
freefab @ 2006-12-14 06:58
I just reseted my perks and did a ip reset > i have 1305 base evades
1305*0.24= +313 evade closed
MA 220 Solitus
gergiskoo @ 2008-10-05 08:25
This is good for doing RK stuff, when you know for a fact which evades each mob will check. In missions with monsters it's the best because 99.9999% of the time monsters check evade close and, well... you'll have a boatload of it with this nano running :P
Darketernal @ 2009-09-24 22:10
8sec isnt insta... unless you raised nanoinit or are on full agg or something
Darketernal @ 2009-09-24 22:12
I just havent figured out to cast this yet at 220 :P reqs are pretty high... and lasting 6 mins is pretty dumb with these kinds of reqs
houserocker @ 2009-10-10 06:33
Should give 264 evade close at 220 regardless of breed so long as you have the skill maxed, % nanos like this are based purely on IP into the skill. So a fairly big advantage over RI/FoR in specific situations.
houserocker @ 2009-10-10 06:34
Duration and stacking orders should definitely be adjusted though to be more like Fixers'
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