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Item Database - Puncture of the Tarasque

Puncture of the Tarasque Icon #39247 Increases the piercing skill of the Shade by 140 points, and the multiple melee skill by 10 points. The Shade's damage output is also increased by 15 points.
Flags Modified Description, Buff Nano
Patch 15.0.1 15.5.5
QL 198
Crystal Nano Crystal (Puncture of the Tarasque)
NCU 50
Nanocost 673
School Psionic: Shade piercing buffs
Duration 4 hours
Attack time 4s
Recharge time 1s
Range 1 m
Effect icon Icon 39716
Stacking order 198
Requirements
To Use User Profession == Shade and
User Psychological modifications >= 1040 and
User Sensory improvement >= 954 and
User Level >= 195
Effects
On Use User Modify Multi melee 10  
User Modify Piercing 140  
User Modify Projectile damage modifier 15  
User Modify Melee damage modifier 15  
User Modify Energy damage modifier 15  
User Modify Chemical damage modifier 15  
User Modify Radiation damage modifier 15  
User Modify Cold damage modifier 15  
User Modify Fire damage modifier 15  
User Modify Poison damage modifier 15  
Comments
Nilspils @ 2004-08-16 18:39
=P Nice nano.. All i got to say..
Dworkin @ 2004-10-08 21:20
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Freyatomb @ 2005-02-07 15:49
this nano is sooo cool i love shades
seejin @ 2005-08-25 05:25
one of funcomes few shade lovb nanos
seejin @ 2005-08-25 05:25
funcoms^_-
Moniker @ 2005-11-08 03:03
eh consittering other classes get thier 140 buffs as early as like 120ish, this really isnt so good. Personally id just as soon go notum repulsor on a shade.
erineu @ 2005-11-28 19:16
notum repulsor, lol, a lot of your perk dpend on your piercing skill.... you gonna gimp yourself :)
Shojumaru @ 2005-12-22 13:47
Actually, as soon as you got your QL300 Kyr' Rapiers on, you can go notum repulsor. Lots of shades do it for PvP, since shades really don't have any combat nanos.
donger @ 2006-01-05 03:27
how ya gonna cast it after ur NRed? =P
12lettername @ 2006-01-06 07:57
The idea is you don't cast it, or anything else, and nothing lands on you. 140/3 = 47. Not too much of an offense sacrifice. And even without this nano, taking your ql300 rapiers on and off is no big deal.
Ayngel @ 2006-01-10 17:11
k now....serious question here.. why would a shade go NR for PvP? If you're NR-d, you're unable to buff yourself. Not just with this nifty nano, but with the other fun buffs Shades get like the hp/nano drain line (rawks in PvP, btw) etc, etc.. Where's the logic? O.o
Moniker @ 2006-01-12 06:52
You... dont get hurt with nanos? dosnt that make a fair bit of sense? :)
Ayngel @ 2006-01-13 16:29
Ok, Fair enough, but... If you can't buff yourself = you do less dmg = enemies live longer = more chance of them hitting/killing you. Right? :D
Mosene @ 2006-01-17 05:21
No that's not corect .. u can get OB'ed and shade's=Insta death at ganking ..
So NR it's actualy great if u think about it a lil'
Aldornaq @ 2006-01-24 10:52
What everybody is trying to point out:
It hurts other professions far more when they aren't able to use offensive nano's on the Shade. The Shade has it's perks, it's evades and it's immense damage and even without nano programs, the Shade will still do loads of damage.

Take for example Bureaucrats and Nano Technicians. They would be completely defenseless against a NR Shade. Or a Trader perhaps.

It's all about which your targets are and what you're aiming to kill in PvP.
troxnox @ 2006-02-02 13:15
yeah, also resetting piercing perks takes a tremendous amount of dmg away from a shade. it really depends on what you are trying to kill.
triggerzer0 @ 2006-03-06 09:53
with mongo rage perks tend to land most of the time...
12lettername @ 2006-03-17 10:54
NR = notum repulsor. Maxing it means no roots, no snares, no calms, no stuns, no init debuffs, no blinds, no DoTs. Ever. Under any condition in any universe. With MR perks may still land, but then again you'll need 2 or more people to kill the shade, since shades can and do conceal themselves, and that first person is going down FAST. NR also has a couple badass perk specials. 1 is an uber DD, 1 stips the target of basically everything good in their NCU, 1 is a stun -900 nano init debuff, and 50% increase of fumbling their nanos. The last perk special is a 60 nanopoint debuff, and -1500 nano pool HoT. An atrox shade with NR maxed and MR would only have to fear another atrox shade with NR and MR. Also, you can reset the nanoskills, and get a bow or something instead for AS.
12lettername @ 2006-03-17 11:14
And as a follow up, you cast your MR fot +1K offensive and I'll cast evasive stance for +1K defensive and we'll see who dies.
Yakobo66 @ 2006-05-24 20:36
or you could forget NR and cast on the 895 damage occaisional hit nano
Agent2500 @ 2006-09-14 01:06
at 12lettername

NR does = god in pvp but, there is one nano that can root you. For good to.... Take a look at GM's root line :D
DevilsKnight @ 2006-10-19 19:08
I havn't tested this but; I still think a root graft will still land.
DevilsKnight @ 2006-10-19 19:10
I was talking about the whole NR thing by the way :P
jundede @ 2006-10-25 20:41
but WTH do i get this?
Yakobo66 @ 2006-12-17 20:17
Nano Crystal space so should be rollable :p
Jornado @ 2007-11-10 10:32
roots from grafts still land no matter what your nanoresist is, as they don't check NR for grafts. also, there are several mobs that use stuns which do not check agaisnt NR. if FC wasn't paying enough attention, I'm sure there is a possibility that some perk stuns also do not check NR.
galantonp @ 2008-09-18 18:17
NR8 gives you 100% root resistance on top of the nano resistance
Vgman01 @ 2009-02-14 10:36
Btw root graphs ignore NR >.>
Digitalkillr @ 2010-12-03 10:32
they dont ignore root resistances though
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