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Item Database - Balanced Sleekmaster Classic

Balanced Sleekmaster Classic Icon #13329 The classic Sleekmaster uses a unique, patented energy heater to continuosly build up an additional pulse that can be fired like a short burst (using a revolving coltan mirror to spread the beam).
Flags Visible, Modified Description
Can Carry, Wear, Burst
Patch 14.2.1 15.0.1
QL
160
Change QL:
Type Weapon
Slot Right hand, Left hand
Value 408317
Equip time 1s
Attack time 1.8s
Recharge time 1.8s
Range 21 m
Clip 60 - Energy ammo
Damage 21-252 (241) - Energy AC
Attack rating cap 1604
Burst cycle 1500
Initiative skill Ranged init
Mass 4.3kg
Multi ranged 523
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Smg 67 %
Ranged energy 33 %
Requirements
To Equip User Smg >= 476 and
User Ranged energy >= 318 and
User Burst >= 397
Effects
On Equip User Modify Perception 10  
Comments
snakoshimaru @ 2007-01-18 20:22
Those guns really rox !! Can dual QL160 at lv70 for a froob. Very low reqs and very good DD. Crits up to 1.4k in burst and 1k basic atk. Definitely worth spending IPs in ranged energy. Better than gamma ejector in my opinion, u can find up to ql125 in sup shops and roll higher ones. Best gun till blackbirds for all froob fixers !!! Wrangler all the way for all reqs, just need to increase MR to dual.
Briandmg @ 2010-12-21 10:44
Ditto. I don't understand why most people want to scrimp on their IP. Sure, IP will be tight if you raise ranged energy, but you don't even have to max it out to make this gun do more damage than Kerans/GEs. It is definitely worth the IP and will max out your damage. The only drawback is reduced accuracy (due to reduced AR), but by the time you take on mobs that have high evades (i.e. borgs), you can already equip BBs and then reset ranged energy to ease out your IP.
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