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Item Database - Cheap OT Kerans Automatic Grinner

Cheap OT Kerans Automatic Grinner Icon #21147 The Heavy Grinner is a good example of how half-automatic hybrid weapons are not in fashion. The launcher system of the gun was a clever design though, and although it's heavy, it's also very easy to aim. The idea of sulphur-coated lead projectiles was also good, especially since sulphur is abundant on Rubi-Ka. Unfortunately the sulphur does almost no additional damage. The Heavy Grinner is a common patent, this re-design was both due for and possible. The initative and result leading to the making of it is actually a good example of how well OT listens to their citizens: Candice Kerans had tested many sub-machine guns, but found few that had the right combination of speed, weight, firepower, clip size and ease of maintenance. She got the chance to hold the Heavy Grinner once though, and instantly recognized its potentional. By using the proper channels she reached the right people within the OT hierarchy. Carefully she explained her vision, funds were found and research started. Prototypes were built, a new system for sulphur coating were invented, field tests were done - and slowly the KAG got the shape it has now. Feedback so far indicates that Miss Kerans idea was a good one.
Flags Visible, Modified Description
Can Carry, Wear, Burst
Patch current
QL
25 (interpolated between QL 1 and QL 98)
Change QL:
Type Weapon
Slot Right hand
Value 36672
Equip time 3.5s
Attack time 1.5s
Recharge time 1.45s
Range 27 m
Clip 120 - Bullets
Damage 1-58 (57) - Poison AC
Attack rating cap 328
Burst cycle 1500
Initiative skill Ranged init
Mass 8.6kg
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Smg 100 %
Requirements
To Equip User Smg >= 119 and
User Burst >= 90
Effects
On Equip User Modify Sense 2  
Comments
myr3n @ 2008-02-03 18:24
this any good?
museerouge @ 2008-08-19 09:01
I think so. I'm a Fixer, and Mine easily beats out my old "MTI - Aleph" and my old pair of dual-wielded "Russian Good Day"s when all the guns are at the same level. And you don't need to waste any IPs on exotic weaponskills like Energy or Multi-Ranged, either. The stats don't seem radically higher at first glance, but it's Poison damage hits through most enemies' armor far better than normal Projectile damage; and for those where it doesn't, the firing rate still gets the job done.
Ddifferent @ 2009-06-09 06:11
were too find?
Nervoz @ 2009-06-16 23:30
miss blitz
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