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Item Database - Hazangerine Badger Claw

Hazangerine Badger Claw Icon #13344 These claws are injectors. They are filled with oxygen-based Hazangerine chemicals (Haz t022 IBN). The weapon has to be used in an unusual manner to be effective.
Flags Visible, Modified Description
Can Carry, Wear, No Ammo, Brawl, Dimach
Patch 14.2.1 15.0.1
QL
150
Change QL:
Type Weapon
Slot Right hand, Left hand
Value 342302
Equip time 1s
Attack time 1.2s
Recharge time 2s
Range 2 m
Damage 31-239 (234) - Fire AC
Attack rating cap 1879
Initiative skill Physical init
Martial arts 636
Mass 1kg
Multi melee 526
Damage View this weapon in the Damage Calculator
Defense skills
Evade close 100 %
Attack skills
Martial arts 67 %
Piercing 33 %
Requirements
To Equip User Profession == Martial Artist and
User Martial arts >= 672 and
User Piercing >= 448 and
User Brawl >= 448 and
User Dimach >= 150
Comments
Satertek @ 2009-01-30 01:03
Doubles as a tasty snack.
Klodovik @ 2009-10-12 14:02
Any point in using one of these as a froob MA, on level 160ish? I mean, will this be better then using fists only?
Ragexis @ 2009-11-05 06:35
If you can get these on they are worth it for fast dd. Worth using for a froob if you want more dd, but since they are bringing back parry better to use 2 ql200 lotus parry sticks if your a froob. If not the shen sticks all the way.
Binarybot @ 2009-11-13 17:14
These are great at low levels (when MA's get weak fist damage). It allows them to overbuff weapons like every other class. A lvl 15 MA with ql 50 implants (custom made for the piercing) can get a pair of these on around ql 50ish and not be OE. That can give you 3 attack bars at nearly 1/1 speed at max aggro for 42 hits per minute (14 unarmed, 14 of each weapon).

At higher levels, it does give you an extra attack bar wielding just 1. The tradeoff is instead of doing 30 fist attacks at 1/1 (with high crits), you swap to 18 fist + 18 weapon. If the 18 weapon hits are more than 12 fist hits, you have gained overall damage per minute. Keep that in mind. Parry sticks are slow and require 675 and full aggro to go 1/1 with only a slightly higher damage benefit. Claws let you go much more defensive, but offer less buffs. Having been a stick user for many years, I have recently preferred the claws for their shear speed (and can be bought by expansion friends in all SL gardens up to ql 150 for froobs)
Binarybot @ 2009-11-13 17:16
675 *init* and full aggro, sorry havent had my coffee this morning
Binarybot @ 2010-01-04 19:23
Equipped 2x on a lvl 112 MA (no AI armor, just buffs and SL-able stuff). Works great, critting for about 1900 in SL (and 2600 off of fist), very easy to get aggro off of enforcers if you arent careful.
Dollcet @ 2015-02-24 01:19
The sheer Number of Hits on Dual and Triplewield is also helping to keep the Dmg and Critproc running .
Besides that every pice of add-dmg counts for a bit more if you do more hits/min .
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