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Item Database - MTI B-94

MTI B-94 Icon #114014 Introducing liquid neural-joint technology to the bio-weapon market, the MTI B-94 won many prestigious awards not long ago. (Innate Nano Formula: Elusive Target)
Flags Visible, Modified Description
Can Carry, Wear, Burst, Full Auto
Patch 11.0 11.4 12.5 13.9.1 15.0.1
QL
152
Change QL:
Type Weapon
Slot Right hand, Left hand
Value 234993
Equip time 4s
Attack time 2.12s
Recharge time 2.43s
Range 18 m
Clip 20 - Energy ammo
Damage 10-185 (79) - Projectile AC
Attack rating cap 1904
Burst cycle 2000
Fullauto cycle 5900
Initiative skill Ranged init
Mass 3.6kg
Multi ranged 524
Damage View this weapon in the Damage Calculator
Defense skills
Dodge ranged 100 %
Attack skills
Pistol 100 %
Requirements
To Equip User Pistol >= 647 and
User Burst >= 486 and
User Full auto >= 582
Effects
On Equip User Modify Experience modifier 5  
if Biological metamorphosis >= 26  
On Hit User Cast Elusive Target 20% chance  
User Cast Elusive Target 2% chance  
if Biological metamorphosis >= 36  
User Cast Elusive Target 4% chance  
if Biological metamorphosis >= 46  
User Cast Elusive Target 8% chance  
if Biological metamorphosis >= 71  
Attacker Cast Give Life: 10 15% chance  
if Psychological modifications >= 71  
Attacker Cast Give Life: 10 2% chance  
if Psychological modifications >= 46  
Attacker Cast Give Life: 10 4% chance  
if Psychological modifications >= 46  
Attacker Cast Give Life: 10 8% chance  
if Psychological modifications >= 46  
Comments
Pfex @ 2004-01-20 20:31
Is this gun Dyna loot?
Warioratrox @ 2004-01-24 17:49
No, it can be rolled.
tegrere @ 2005-12-02 06:28
this can be rolled? O.o UBAR!
alesicis @ 2007-10-25 08:56
the elusive target buff it puts on you is really nice, 50 to evades. very nice guns for the lvling crat until you can use some decent dmg pistols
Cppthis @ 2008-12-29 07:23
A pair of ql62ish b94s is, without question, the best weapon for any leveling pet class type with the possible exception of SPP. The ql152 version is good too, though IMO the reqs are a bit steep compared to the other...hard to argue with an additional 2% xp tho...
Dollcet @ 2011-11-05 21:58
Leecherguns , dont team those wielding them in Ado or Higher Zones !
If Player place personal Exp-gain/Mob over more Killspeed ( more Exp/hour ) for Team they simply dont deserve a invite ......
Comerciante @ 2012-04-12 18:26
Magic levels: 12, 22, 42, 62, 152. =)
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