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Item Database - Infernal Rage

Infernal Rage Icon #39189 Accelerates the body's metabolism to such a rate that the Enforcer actually ignites. This briefly increases movement speed and initiatives. The Enforcer continuously takes damage while this nano lasts, but so do all enemies that hit the Enforcer during this period. The nanobots also attempt to remove combat debuffs currently on the Enforcer, and give a Nano AC boost while they are operational.
If used in the Shadowlands, significantly more damage will be inflicted on the enforcer.
Flags Buff Nano
Patch 11.0 12.5 14.2.1 14.6 15.0.1 15.5.5 17.9
QL 139
Crystal Nano Crystal (Infernal Rage)
NCU 43
Nanocost 333
School Space: Rage
Duration 36 seconds
Attack time 2s
Recharge time 3s
Range 1 m
Effect icon Icon 39667
Stacking order 43
Attack skills
Matter creation 34 %
Time and space 33 %
Biological metamorphosis 33 %
Requirements
To Use User Biological metamorphosis >= 639 and
User Matter creation >= 639 and
User Matter metamorphosis >= 639 and
User Visual profession == Enforcer
Effects
On Use Self Modify Shield projectile damage 95  
Self Modify Shield melee damage 95  
Self Modify Shield energy damage 95  
Self Modify Shield chemical damage 95  
Self Modify Shield radiation damage 95  
Self Modify Shield cold damage 95  
Self Modify Shield fire damage 95  
Self Modify Shield poison damage 95  
Self Modify Melee init 350  
Self Modify Ranged init 350  
Self Modify Physical init 350  
Self Modify Nano init 350  
Self Modify Run speed 800  
Self Modify Nano resist 800  
Self Cast Infernal Rage  
if Inside Shadowlands == 0  
Self Cast Infernal Rage  
if Inside Shadowlands == 1  
Self Remove Combat nanos <= 99 NCU 20 times  
Comments
newsound @ 2002-12-30 03:48
And this thing has no Recharge-time nano-program aftereffect?
Sick...
Lang @ 2004-02-04 10:56
hurts like hell in sl though.....:/
Banansniffer @ 2004-06-23 11:21
If you need that extra init, run speed, NR boost... Combine with mongo/lifeblood, or bio coccoon also works great :)
Enfo @ 2004-12-08 22:08
nice for evacing those nasty heckler trains in Ely ^^
pkv @ 2005-02-04 15:07
Yeah really nice Enfo, instead of them killing you, you kill yourself with 9k dmg :/
ericdraven @ 2005-02-23 17:56
If you die from rage you are an idiot. :D
And btw - the damage taken is halved, so it's acutally 486 (or less if you have reflect or even bio cocoon).
Just with mongo and self-regeneration you almost can outheal that little DoT.
Dworkin @ 2005-03-03 16:45
... in sl the damage is doubled btw ;p
SmokinAllDay @ 2005-05-11 06:44
get gsf and challenge fixers to a footrace with this, pisses them off so bad
Cheysey @ 2005-05-24 04:14
in SL the dmg is 9times as high
Shojumaru @ 2005-06-25 22:29
In SL:
972 Damage\hit x 9 hits = 8,748 Damage over 18 secs, or 486/sec.
Outside SL:
108 Damage\hit x 17 hits = 1,836 damage over 34 secs, or 54/sec.

Both aren't that bad... Although the SL one is nastier. Both can be easily negated with a good HoT and some absorb shields.
Huan @ 2005-08-14 17:15
I just put this nano on today. The damage that you take from using it is half the amount of the 108 Damage. So I was only taking 54 points of damage from the nano. No more than scratching an itch :) The higher damage number is the amount of extra damage done to your target.
Pegasus @ 2005-09-15 22:14
it also removes almost any hostile nano on the enforcer. really useful for breaking roots in PvP.
Lucient @ 2005-10-11 19:34
im level 206 now and on RK it hits me for 52 pre hit and in SL it does around 380 if you die from this you are an idiot..and btw great nano for breaking hostile nano programs but when a DOC hits u with uncontrollable body tremers -1700's to your initiatives.... ur screwed >.<
olezero @ 2005-10-22 07:40
ill say "pfft!" to that one, get a ql300 viral compiler (660 init) and a couple of symbs 200ish (200-300init), some IP! etc! blablabla! woala! you can still do this with UBT on ya :-P my 5 cents
olezero @ 2005-10-22 07:40
oh btw, not insta. but good enough to have a chance of casting it and running like crazy i guess :-p
Ludovicell @ 2005-10-26 01:01
rollable?
hrfern @ 2005-10-30 15:36
man this nano is just crap, if i am doing hecks i cant relax cose somekind of stupid dot is killin meh
philip @ 2005-11-04 11:06
not meant to be used with hecks!
Salovida2 @ 2006-01-21 21:29
yeah, is for ESCAPING, e,s,c,a,p,i,n,g what's that spell?! Escaping
Yetti @ 2006-01-21 23:35
Ya, u could use it to run away.. but dont tell anyone. Most enfs use it for pvp :oD
Xeo @ 2006-03-28 15:40
ubah Ado underwater speedbuff
robapril @ 2006-04-12 02:32
Its not just for escaping... It's for running in to finish that annoying fixer that keeps rooting you then running off to shoot from the other side of rubi-ka...
nimarq @ 2006-05-06 13:31
it isnt made for escaping, look at init buffs.
Xsonic @ 2006-06-09 06:39
woot i like nano resist
peke @ 2006-06-23 01:40
It's made for raging. D'oh.
rattjamann @ 2006-07-04 14:15
U can terminate it whenever u want, so what's the prob? If u get low on HP just terminate it..
Yakobo66 @ 2006-07-14 15:59
its meant for IS where you need to run like hell :P
Forek @ 2006-07-18 02:27
Fight or Flight!
Jedrox @ 2006-11-08 22:08
Agree with SmokinAllDay
noir1991 @ 2006-11-12 18:11
Rage meant for escaping ?? go reroll , its freaking init buff will help you when tanking , you can go full def. You can resist nanos with its nano resist 800 buff , using rage + ql 300 virals makes failing impregnability almost instant cast too , thats is as good as a 745 damage heal , its a bloody good nano. @ Hrfern , this nano is not crap , if you dont like it , dont use it.
Jinzost @ 2007-02-23 01:37
wow it increases runspeed by more than GSF... and from an enfo too!

this + gsf + advy rs buff + wolf form is a good way to mostly counter rs debuff from Mongo's Ultra Behemoth
Gavyyn @ 2007-04-14 01:51
hmmm at TL5 me mimicing enf and using this = like 1600NR o.O combined with 400AAD + full def

counter notum doubles/triples o.O even traders might have trouble draining :O
Yakobo66 @ 2007-04-18 14:24
dont like enfs... actually got the "*** was not affected by your UBT" the other day :(
Ilikebunnies @ 2007-05-01 22:54
With this on, an enfo could just go full offence and attack at normal speed with UBT anyway :p
Also this + maxed nano resist at 220 + ring = about 2500NR I reckon

To be fair, if enfos couldnt resist, theyd be totally screwed, as they are the stand-there-and-hit-stuff class.
sistadoc @ 2007-05-17 16:58
punching bags need lub too! :> pretty fun nano
buttmuffin @ 2007-09-20 04:20
AAD doesnt affect NR, or low level GA fixers couldnt be touched by traders/roots/NTs
Vxrniss @ 2007-10-09 15:28
Yes it does just much lower then other evades, check the fixer forums on AO forum they have done mass tests with AAD...
0000 @ 2008-01-31 06:21
Actually now theres superior fortify, so if you don't use this... at least in soloing on RK and PvP..... then you Sir are an idiot.... but ya gotta be full agg to insta the new absorb but eh still good 1400 every so often helps :D
This nano is not for escaping .... unless it involves running on BS :) its helpful everywhere... inits make shiz cast faster along with hitting faster and not getting drained... and hopefully not rooted by NTs... now a good enf w/o NR should ahve about 2800+ Nano Resist with notum repulser perked.... endless :D so its a vital part to an enfs survival!!!
jeycihn @ 2008-03-04 08:37
hate... nemisis nano NT's have against this has 100% NR check, lmao. what a joke.
Vgman @ 2008-05-10 12:51
108/2=54 54*17=918

Even my lil lv 24 enfo could stomach that (would take half his hp but still) not in sl ofc but if a lv 24 enf has enought hp to live thrugh this then im sure all you lv 150+ enfs should have no problem even in sl so stop complaining about the dot lol.
intrus34 @ 2008-07-31 03:44
NERF RK use! unrootable undrainable unubtable, run fast as hell for a hp lousy drain...
there's too many enfos in RK and rage nano line is the reason!
kjutte @ 2008-12-31 19:41
Lang @ 2004-02-04 10:56
hurts like hell in sl though.....:/

I take 700 dmg from it in sl. mongo+200 standing healdelta=700 healdelta. win.
Esproc @ 2009-02-16 18:08
if Health >= 973

... so FP w/ low hp would mean no dot or :?
Ryugu @ 2010-05-31 01:57
@esproc

If you have less than 973 HP, it won't DoT on you, as it doesn't kill you.
Esproc @ 2010-07-01 01:15
I was referring to a low hp twink with less that that much total health.
Not that low hp is even worth going for on an agent.
Was just musing.
fly @ 2011-08-16 22:40
@ Esproc, you would actually need less than 109 HP, unless you plan on PvPing in SL.
Evenhb @ 2016-05-08 00:58
this is changed in the last patch
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