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Equipment Configurator

Character overview
Weapons
   
   
   
   
   
Clothing
   
   
   
   
   
Implants
Surviving Ocular Symbiant, Artillery Unit AbanRunning Brain Symbiant, Artillery Unit AbanEar Implant: % Add. Xp, Shiny Jobe
Right-Arm Implant: Full Auto, Shiny JobeRunning Chest Symbiant, Artillery Unit AbanLeft-Arm Implant: % Add All Off, Shiny Jobe
Surviving Right Wrist Symbiant, Artillery Unit AbanWorking Waist Symbiant, Artillery Unit AbanLeft-Wrist Implant: Shield Energy AC, Shiny Jobe
Working Right Hand Symbiant, Artillery Unit AbanSurviving Thigh Symbiant, Artillery Unit AbanSurviving Left Hand Symbiant, Artillery Unit Aban
 Working Feet Symbiant, Artillery Unit Aban 
ACs
Projectile AC587
Energy AC577
Chemical AC401
Radiation AC401
Cold AC552
Poison AC226
Fire AC788

Abilities
Strength48
Agility81
Stamina53
Sense36
Max health595

Miscellanous
NCU memory9
Experience modifier9
Weapon range21
Offense modifier57
Adventuring76

Melee
Fast attack76
Sneak attack127

Ranged
Bow31
Pistol156
Smg78
Shotgun82
Rifle122
Assault rifle80
Ranged energy148
Fling shot80
Burst79
Full auto184
Aimed shot155
Bow special attack151
Multi ranged77
Sharp objects156
Grenade79
Heavy weapons79

Speed
Ranged init152
Duck explosives158
Dodge ranged158
Evade close160
Run speed107
Nano resist42

Trade and Repair
Electrical engineering76
Weapon smithing81
Computer literacy150
Psychology94

Nano and Aiding
Matter metamorphosis156
Biological metamorphosis147
Psychological modifications159
Matter creation151
Time and space151
Sensory improvement146
First aid31
Treatment150

Spying
Perception29
Concealment81
Breaking and entry29

Damage
Projectile damage modifier16
Energy damage modifier15
Chemical damage modifier16
Radiation damage modifier16
Fire damage modifier16
Poison damage modifier16

Shielding
Shield projectile damage8
Shield melee damage12
Shield energy damage20
Shield fire damage8

Other
Skill lock modifier-4

Equipment editing
Weapons (EDIT)
Hud 1(empty)
Hud 2(empty)
Hud 3(empty)
Utils 1(empty)
Utils 2(empty)
Utils 3(empty)
Right hand(empty)
Belt(empty)
Left hand(empty)
Deck 1(empty)
Deck 2(empty)
Deck 3(empty)
Deck 4(empty)
Deck 5(empty)
Deck 6(empty)

Clothing (EDIT)
Neck(empty)
Head(empty)
Back(empty)
Right shoulder(empty)
Body(empty)
Left shoulder(empty)
Right arm(empty)
Hands(empty)
Left arm(empty)
Right wrist(empty)
Legs(empty)
Left wrist(empty)
Right finger(empty)
Feet(empty)
Left finger(empty)

Implants (EDIT)
EyeSurviving Ocular Symbiant, Artillery Unit Aban (QL150)
HeadRunning Brain Symbiant, Artillery Unit Aban (QL140)
EarEar Implant: % Add. Xp, Shiny Jobe (QL200)
Right armRight-Arm Implant: Full Auto, Shiny Jobe (QL200)
BodyRunning Chest Symbiant, Artillery Unit Aban (QL140)
Left armLeft-Arm Implant: % Add All Off, Shiny Jobe (QL200)
Right wristSurviving Right Wrist Symbiant, Artillery Unit Aban (QL150)
WaistWorking Waist Symbiant, Artillery Unit Aban (QL160)
Left wristLeft-Wrist Implant: Shield Energy AC, Shiny Jobe (QL200)
Right handWorking Right Hand Symbiant, Artillery Unit Aban (QL160)
LegsSurviving Thigh Symbiant, Artillery Unit Aban (QL150)
Left handSurviving Left Hand Symbiant, Artillery Unit Aban (QL150)
FeetWorking Feet Symbiant, Artillery Unit Aban (QL160)

Perks (EDIT)
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Character (EDIT)
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Preset configurations
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