Nukeaway @ 2004-03-10 00:47
does anyone know how to calculate how much the attack and recharge time is reduced by a certain amount of nano init?
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Elfdoggie @ 2004-03-15 20:31
the recharge cant be reduced by nanoc init. for the attack its 200 pts per second so 200 * 3.87 would be the nanc init required to "insta cast" this nano. this only works up to 1200 nanoc init
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Nukeaway @ 2004-03-16 17:49
kewl, thx for the info, just curious how you know this? from dev's statements or personal experiance?
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Sypiken @ 2004-10-10 18:17
It is pretty acurate it seems. But it's not 100% since I insta casted IEF with my NT far before I had the init needed for his statement.
Maby it is like, 150-175... Atleast my experience says that.
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Cheysey @ 2005-03-14 16:16
depends on your aggro setting as well.....
for nanos its 200 per second....
weapons its 600per second attack and 2seconds on recharge....
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Voriuste @ 2006-06-12 08:57
NanoC Init required to instacast this nano is 574 on 100% agg, 774 on 50% agg/def, and 974 on 100% def.
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rattjamann @ 2006-11-18 00:50
so that make it about 150 Nano C init = 1 sec cool
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Ilikebunnies @ 2007-05-06 02:36
I always hear that 200 nanoInit = 1 second, until you have 1200 nanoInit (6 seconds), after which point you need 600 init for 1 second.
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Ilikebunnies @ 2007-07-21 03:24
Also keep in mind that the value you see listed on auno and in game is for "50% agg", so if youre full aggressive, remove 1 second cast time, or full deffensive, add 1 second. Ofcourse recharge can never be lowered by nano init or anything else for that matter.
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jpmcclean @ 2008-03-31 05:56
this is useless for pvp and in some cases pvm, has 110% nano resist check
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