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Item Database - Syndicate Brain Symbiant of the Thug

Syndicate Brain Symbiant of the Thug Icon #215189 Slowly bubbling, this Symbiant is an age old living creature created with Spirit-Tech. It once resided in one of the Ancient Inhabitants of the Shadowlands.
This line of symbiants was designed using the DNA of a senior member of the Syndicate. They believed that they could pass on their knowledge to their followers through the use of symbiant technology. This version was named after Rigobert 'Decker' Awamanu who was the person that the Syndicate called upon when tact and diplomacy was not an option. Decker did violence, and did it very well, and was very proud of knowing more than three hundred and twenty two ways to crush a skull with his bare hands.
Note: This 'Symbiant' can be installed like an Implant. Use an Implant Enabler (found in shops) to install it.
[NODROP][UNIQUE][SPECIAL]
Flags Visible, Has Multiple Count, No Drop, Unique
Can Carry, Wear
Patch 17.4
QL
180
Change QL:
Type Implant
Slot Head
Value 500
Mass 1.1kg
Requirements
To Equip User Treatment >= 901 and
User Level >= 132 and
User Strength >= 376 and
User Agility >= 376 and
User Stamina >= 376 and
User Profession == Enforcer
Effects
On Equip User Modify Max health 250  
User Modify Strength 15  
User Modify Stamina 15  
User Modify Multi melee 100  
User Modify 1h Blunt 25  
User Modify 1h Edged 25  
User Modify 2h Edged 25  
User Modify 2h Blunt 25  
User Modify Sensory improvement 100  
User Modify Treatment 100  
User Modify Matter metamorphosis 100  
User Modify Biological metamorphosis 100  
User Modify Psychological modifications 100  
User Modify Matter creation 100  
User Modify Time and space 100  
User Modify Computer literacy 100  
Comments
Zenthula @ 2007-06-13 11:47
No piercing or melee energy :(
Yakobo66 @ 2007-06-13 15:18
uuuugh.... noes? >.<
Gurudee @ 2007-06-21 06:15
Prolly useful for twinking on higer ofab or weaps, and then going back to normal brain symb after.
Maybe.
Would like to hear from someone who's tested.
MickM @ 2007-06-22 02:50
Making a lvl150 Enf twink and I want it for the +100 multi melee mainly, think ill keep it in for the +25 1he, HP and the fact it gives 9 more nano then the best brain symb any lvl150 Enf can get in.
Whitey @ 2007-06-26 12:48
basically trades nr, dimach,sense, first aid and perception for a few more points in str/sta MM and AR, which we have oodles of already. not worth the bother of the quest imo.
playaslaya @ 2007-08-14 21:15
well on a lvl 150 enf it would help that exta MM and 1he to get on say a SoC easily and other weaps
Ytinirt @ 2007-09-29 19:22
how do i get it
Ytinirt @ 2007-09-29 19:27
<--- not my post, my bro was logged in, but if you want this symb you need to do the new ado quest http://www.ao-universe.com/main.php?site=knowledge&link=2&id=316 but i would not do the quest for enf, as its much time and not that good symb (no nr for example)
fly @ 2007-10-15 07:12
not worth it? an extra 100 MM and 25 weapons skills in a spot that they arn't normally are always good to have for twinking :)
iceman420 @ 2008-01-06 07:12
well enfo's also got the nano infernal rage....+800 NR yeah 91 NR is alot IF u put in a awakened brain but um that +800 is hard to get past for most... i think the AR + mm would be better O and health :)
Whitey @ 2008-06-21 09:52
I take back my earlier comment, this was actually very helpful in twinking
Ibrokezyou @ 2009-04-26 08:11
if only i could get this on at lvl60.... stupid lvl req
Evenhb @ 2011-03-24 19:32
is this paid only?
hardstyler88 @ 2011-04-26 01:02
If a froob can his hands on it he can equip it, yes.
Too bad you need to do a quest-chain in Adonis for it though ;)
So..no
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