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Item Database - Yakomo's Combined Scout's Headwear

Yakomo's Combined Scout's Headwear Icon #256329 Double layers of Bio-Material armor give the pieces of this suit great capabilities. The Scout edition increases the efficiency of the wearer in creating nano effects, and gives the wearer an enhanced overview of their surroundings. This version has additional predictive abilities.
[NODROP][SPECIAL]
Flags Visible, Has Multiple Count, No Drop
Can Carry, Wear
Patch 15.8 18.4.5 18.5 18.8.53
QL
300
Change QL:
Type Armor
Slot Head
Mass 1kg
Requirements
To Equip User Intelligence >= 1000 and
User Sense >= 1000 and
User Expansion sets & Alien Invasion and
User Level >= 210
User Alien Technology Expertise 3 trained and
User 65 & 65536
Effects
On Equip User Modify Projectile AC 1350  
User Modify Melee AC 1350  
User Modify Energy AC 1275  
User Modify Chemical AC 1425  
User Modify Radiation AC 1200  
User Modify Cold AC 1425  
User Modify Poison AC 1350  
User Modify Fire AC 1275  
User Modify Melee init 40  
User Modify Ranged init 40  
User Modify Physical init 40  
User Modify Sensory improvement 30  
User Modify Mechanical engineering 30  
User Modify Electrical engineering 30  
User Modify Matter metamorphosis 30  
User Modify Biological metamorphosis 30  
User Modify Psychological modifications 30  
User Modify Matter creation 30  
User Modify Time and space 30  
User Modify Trap disarming 30  
User Modify Perception 30  
User Modify Duck explosives 30  
User Modify Dodge ranged 30  
User Modify Evade close 30  
User Modify Quantum physics 30  
User Modify Weapon smithing 30  
User Modify Pharmaceuticals 30  
User Modify Nano programming 30  
User Modify Psychology 30  
User Modify Chemistry 30  
User Modify Concealment 30  
User Modify Breaking and entry 30  
User Modify NCU memory 15  
User Modify Projectile damage modifier 15  
User Modify Melee damage modifier 15  
User Modify Energy damage modifier 15  
User Modify Chemical damage modifier 15  
User Modify Radiation damage modifier 15  
User Modify Cold damage modifier 15  
User Modify Fire damage modifier 15  
User Modify Poison damage modifier 15  
Comments
Enfo @ 2005-01-06 23:22
Every GM get their own Alien Armor?...
Cauldron2 @ 2005-01-08 04:07
Maybe FC couldnt afford christmas-bonuses to their GMs and they get this instead?
Joyshine @ 2005-01-13 20:13
Monsters don t use trade skills do they?
Casiru @ 2005-06-03 00:08
its not for monsters
Yakobo66 @ 2006-06-27 19:02
who says its for GM's and its an engy wet dream ^.^
Venderim @ 2006-06-29 20:00
Its not for GM's, its named after them ^^
mercurius0 @ 2006-07-03 16:28
If it isn't for gm's, what is it used for? Can players get it, and if so, how?
Klodovik @ 2006-07-15 16:37
Yes, players can get it. You combine Combined Scout's Headwear with http://auno.org/ao/db.php?id=257960 to get it.
joey12344 @ 2006-10-22 14:50
<3 <3 For my NT
Smacdevil @ 2006-12-02 14:03
Notice the lack of +proj dmg modiefer... intended or engi "nerf"? :P
Nizzger @ 2008-03-06 13:42
wtb that +15 to damage bee to nanoskills instead so it would add 45 instead of 30 ^^
at least with all the new nanos with insane nanoskil rec
Brinkmann @ 2009-07-17 07:22
I wonder if the GM named himself after the character from the L5R storyline, Hida Yakomo.
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